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  #211  
Old March 11th, 2011, 06:49 AM

Doo Doo is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

New turn up. Sorry I have been slow of late with my turns, I'm now busy three nights out of the working week and I don't have the time or energy to get turns done. I'm also canning writing more updates, again I just don't have the time with other things on.

All is well with me, I have a narrow front to pursue Tien Chi on and am gearing up to trouble Atlantis. I think stealthy thug raiders should cause some harm
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  #212  
Old March 12th, 2011, 07:31 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Hijacking thread for off-topic. Anyone interested in pursuing a modified game that focus's on dominion and empires with dominion spreading effects. MA C'tis, LA R'Lyeh, LA Emror(sic), not sure of others that would fit the theme. No direct combat between players but dominion kills allowed. Workable theme?
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  #213  
Old March 14th, 2011, 12:57 AM
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

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Originally Posted by endomorphious View Post
Hijacking thread for off-topic. Anyone interested in pursuing a modified game that focus's on dominion and empires with dominion spreading effects. MA C'tis, LA R'Lyeh, LA Emror(sic), not sure of others that would fit the theme. No direct combat between players but dominion kills allowed. Workable theme?
Possible risk for many turns of no battles.

I think you might better enjoy a map with victory point provinces where only the provinces with victory points can be attacked. Thus even the least experienced players could stay alive and assist the greatest threat. After player owns X amount of victory points they win.
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  #214  
Old March 14th, 2011, 10:02 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Turn 43 is up.

Abysia expands in the south. Troops from Abysia's southern fort are expanding northwards - their furthest reach seems to be just shy of linking up with the northern Abysian lands. He's 1 province away from the bridge crossing that would link up to his northern lands (province 81).

Endomorphious, I witnessed that huge fight you had storming Niefelheim's capital. If that collossal stone head hadn't cast Hellpower you would've been the victor, rather than those horrors. I'm sure they won't stop you from claiming your prize this turn, but that must've been a bit frustrating. In any case, it looks like you've got your skellispam machine running pretty smoothly at this point.
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  #215  
Old March 15th, 2011, 07:25 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

New turn up.

Yeah, that darn head ruined my plans and forced the largest portion of my forces to retreat. Atlantis is besieging my most northern city and may take it this turn. I'm hopefully not splitting my forces foolishly and sending in my mages against the Colossal Blood 11 head (siggggh such a waste when he could be captured and used for our own gains)Spamming disintegrate with my sauromancers and shatter with my PoD. LOL I did immensely enjoy seeing the thronging horde of undead just flocking around that giant head.
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  #216  
Old March 15th, 2011, 07:27 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

NTjedi great suggestion. I like the idea of the victory points. Make it even more interesting by assigning the better magic sites there (could that be done randomly from say a predetermined list of 10?). Make people eager to fight for them. Anyone bored and want to compile said game? :}
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  #217  
Old March 15th, 2011, 02:41 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

You killed the Frost Giants! Congrats!

My war with the Tien Chi Goes well, but I fear the collosal head shall defeat me in the north.

Atlantis is now at my doorstep, there will be war, and death, and my giants shall slay them and boil them and eat their froggy legs for dinner!
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  #218  
Old March 16th, 2011, 07:28 PM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

I'm infiltrating the underwater provinces with stealthy thugs, its not going to stop armies but it will mean a diversion of resources.
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  #219  
Old March 16th, 2011, 07:46 PM
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Quote:
Originally Posted by endomorphious View Post
NTjedi great suggestion. I like the idea of the victory points. Make it even more interesting by assigning the better magic sites there (could that be done randomly from say a predetermined list of 10?). Make people eager to fight for them. Anyone bored and want to compile said game? :}
There's no method for having a predetermined list, but a great method does exist. Within the map editor it's possible to select one or more target provinces for having increased magic site frequency. Any province with victory points also provides increased dominion spread by game design according to Gandalf. If the victory points are needed to win as a victory condition this alone will be enough incentive for conquering the locations even with no magic sites and zero population.
Once we know how many confirmed players will exist on the map I can design the game map... with or without AI opponents.
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Last edited by NTJedi; March 16th, 2011 at 07:46 PM.. Reason: details
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  #220  
Old March 17th, 2011, 01:40 PM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Endomorphious, I think you really should make a new thread for this game idea. I have some thoughts on the matter (or questions, more like - ex. Does no attacking other players include no remote attack spells? What about assassinations? What about economy attacks and anonymous rituals? Since I presume there's no way to make the game forbid those, will this be on the honor system? Or, I suppose you could make a mod that doesn't include the remote rituals you don't want people casting at each other...), but I don't want to fill this thread up with stuff that isn't relevant to Turbocharged.

---------

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You killed the Frost Giants! Congrats!
Indeed - it was good work by C'Tis that made this possible. Kailasa may have been the one that dealt the final blow, but that's only due to a final gesture of defiance by Niefelheim - he cast Horde from Hell at one of Kailasa's provinces! He did this as C'Tis was putting an end to what would have been Niefelheim's last province! What a cheeky monkey was this frost giant ruler! If he'd used more blood magic like that he might still be causing us trouble. As it was, a Kailasa teleporting thug dropped in on the devil led imps and stomped them, retaking our province. The frost giants are no more.

Quote:
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I'm infiltrating the underwater provinces with stealthy thugs, its not going to stop armies but it will mean a diversion of resources.
Nice!

Well, I thought I was running a bit ahead of everyone, but now it looks like I'm the one that's lagging on getting my fishy war on. Kailasa's armies are marching on Abysia in the south - those provinces should be taken in a few turns and then Operation Wet Monkey will commence.

Any word from Mauxe on how his eagle men fare in the fight with Abysia in the north?
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