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  #2221  
Old November 1st, 2008, 11:27 AM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Is that correct, Edi?
I thought mirror image either negated the damage or was dispelled.
Actually if that second attack is the next attack in the same battle the mirror image is still in place, since it negates the bite as well.

What I thought happened is that the poison bypasses the mirror image and then dispels it when the first damage from the poison is applied, at the start of the next turn.
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  #2222  
Old November 1st, 2008, 12:24 PM
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Endoperez Endoperez is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by thejeff View Post
Is that correct, Edi?
I thought mirror image either negated the damage or was dispelled.
Actually if that second attack is the next attack in the same battle the mirror image is still in place, since it negates the bite as well.

What I thought happened is that the poison bypasses the mirror image and then dispels it when the first damage from the poison is applied, at the start of the next turn.
Yes, the poison damage dispels the mirror image next turn.

It's hard to fix without changing how Mirror Image works in the mechanics, and because both the spell and Glamoured units are often seen, fixing it might cause more trouble than leaving it as-is.
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  #2223  
Old November 10th, 2008, 12:09 PM

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Default Re: Bug Thread: Discussion

Two little bugs:

1) I am sieging a castle. On the map I see "Magic Site" without details. On the F1 screen I see exactly what the sites are.

2) Same province. I can't assassinate anyone in the castle--the order simply doesn't appear. Bug or WAD?
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  #2224  
Old November 10th, 2008, 12:31 PM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
Two little bugs:

1) I am sieging a castle. On the map I see "Magic Site" without details. On the F1 screen I see exactly what the sites are.

2) Same province. I can't assassinate anyone in the castle--the order simply doesn't appear. Bug or WAD?
1) Known and listed, no idea on priority but probably very low

2) Presumably WAD. I know if I was under siege I'd post a ton of sentries to prevent any enterprising assassin from sneaking inside the walls.
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  #2225  
Old November 10th, 2008, 01:40 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Loren View Post
Two little bugs:

1) I am sieging a castle. On the map I see "Magic Site" without details. On the F1 screen I see exactly what the sites are.

2) Same province. I can't assassinate anyone in the castle--the order simply doesn't appear. Bug or WAD?
1) Known and listed, no idea on priority but probably very low

2) Presumably WAD. I know if I was under siege I'd post a ton of sentries to prevent any enterprising assassin from sneaking inside the walls.

Maybe so, but the person in the castle can assasinate people *outside* the castle.
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  #2226  
Old November 10th, 2008, 06:59 PM

Loren Loren is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Loren View Post
Two little bugs:

1) I am sieging a castle. On the map I see "Magic Site" without details. On the F1 screen I see exactly what the sites are.

2) Same province. I can't assassinate anyone in the castle--the order simply doesn't appear. Bug or WAD?
1) Known and listed, no idea on priority but probably very low

2) Presumably WAD. I know if I was under siege I'd post a ton of sentries to prevent any enterprising assassin from sneaking inside the walls.
But I could assassinate there before I owned it. They weren't on patrol then so I must have been able to assassinate into the castle.
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  #2227  
Old November 10th, 2008, 08:05 PM
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JimMorrison JimMorrison is offline
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Default Re: Bug Thread: Discussion

Before you laid siege to it, yes.

I know if I were in a castle that had been laid siege to, I would declare a state of martial law, and I'd expect that would make it very hard for anyone to operate covertly, let alone even get -over- the wall in the first place.
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  #2228  
Old November 12th, 2008, 02:01 AM

rabelais rabelais is offline
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Bug Re: Bug Thread: Discussion

Getting lots of crash bugs (post patch to 3.21) using CBM, the message is something like:

Nagot got Fell!!!

myloadmalloc: cant load /mod/worthyheroes1.8/dogfriend.tga


the precise syntax is difficult to derive because of ellipses and a non copyable dialog box.

Anyone else experiencing this and/or have a fix?


Will amend this if I can get a more precise error code.
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  #2229  
Old November 12th, 2008, 02:51 AM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Bug Thread: Discussion

In regards to the assassination issue I'm sure it is working as designed. When you siege a castle you technically own the province. This means that all random events go to the sieging nation. The sieging nation gets to control the tax rate and they also have the ability to declare prophets. All of these are abilities that only work when the province is yours.

Assassination is designed to only work when in a province controlled by the enemy. I'm sure the ownership of the province is the flag that decides if the ability is active. It would logically be a pain to program assassination for the sieging faction as this is a very special case.
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  #2230  
Old November 12th, 2008, 03:52 AM
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Default Re: Bug Thread: Discussion

While I agree that this is likely the issue here, it wouldn't be that illogical to have assassinations work the same way like remote spells.
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