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  #2241  
Old November 15th, 2008, 08:23 AM
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Default Re: Bug Thread: Discussion

Thanks Sombre!

I'd never noticed it before, it was just this time there were only the two units in battle. I just looked up berserk in the manual and it says that the unit has to pass a morale check versus 12 for berserk to trigger. So, not bug at all!
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  #2242  
Old November 15th, 2008, 08:43 AM

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Default Re: Bug Thread: Discussion

Hmm so if they have high morale are they more or less likely to go berserk?
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  #2243  
Old November 15th, 2008, 08:49 AM
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Default Re: Bug Thread: Discussion

More likely to berserk with high morale. If the manual is right, a morale 10 unit like my barbarian chief will only have a 30% chance to berserk from each hit. Of course, whenever I attack barbarians, it seems the chiefs always berserk when they get hit.
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  #2244  
Old November 16th, 2008, 01:40 PM
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Default Re: Bug Thread: Discussion

Is there any probability units can ignore their scripts ?
I just had a cavalry unit with "attack cavalry" scripted going on to attack infantry, ignoring the ennemy cavalry outflanking it. A very bad deal indeed ^^
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  #2245  
Old November 16th, 2008, 02:19 PM
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Default Re: Bug Thread: Discussion

Were there other cavalry on the other side of those infantry? Perhaps light cavalry with bows in the back? They randomly acquire -any- cavalry unit as target, and run straight to them, attacking anyone in their way. It can be a little annoying, but we all get the same odds, so it works out.
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  #2246  
Old November 16th, 2008, 02:42 PM
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Talking Re: Bug Thread: Discussion

OK, checked and... confirmed. There was one cav behind the infantry screen.
I just forgot how stupid can be the AI
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  #2247  
Old November 16th, 2008, 03:26 PM

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Default Re: Bug Thread: Discussion

I was playing Pythium for the first time and sent a unit of mixed Hydras to conquer a independent province. For some reason the commander charged in with the hydras and got killed by the poison fumes. I thought I just misscripted the commander but it happened again with two other commanders that I had scripted for 'stay behind troops'.
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  #2248  
Old November 16th, 2008, 03:28 PM
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Default Re: Bug Thread: Discussion

Stay behind troops just does that: He stays directly behind them. Which means as close as possible. You should have scripted him to "Hold, Hold, Hold, Hold, Hold, Stay behind troops" with as much space between the Hydras and him or the better and obvious choice to send a poison immune commander.
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  #2249  
Old November 16th, 2008, 04:47 PM
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Default Re: Bug Thread: Discussion

Alternatively, give the commander some archers as well, and he'll stay behind them instead. Even a single archer is sufficient, unless it loses an arm, and thus its bow, and charges.
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  #2250  
Old November 16th, 2008, 05:29 PM
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Default Re: Bug Thread: Discussion

Ah, yes. Can be any single troops set to Guard Commander, I think?
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