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November 16th, 2008, 06:49 PM
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Corporal
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Join Date: Oct 2006
Posts: 55
Thanks: 1
Thanked 10 Times in 2 Posts
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Re: Bug Thread: Discussion
There are situations where if a battle occurs in a province, any gladiators in that province will disappear after the battle, even if they didn't participate in the battle... I'll need to do more experiments to get the specifics.
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November 16th, 2008, 07:52 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Bug Thread: Discussion
I don't think this has been mentioned before, but if so, it's worth mentioning again:
With the regular druid-the guy that summons extra vine men/ogres, the Ivy Crown does *not* stack with this power. I'm pretty sure this is a balancing act, left over from Dom2, but there's no documentation explaining this, or rhyme or reason for it, in the Dom3. It would be a nice ability, if the Ivy Crown *did* stack (it might go a ways to restoring vine ogres to greater usefulness in the game, if it were) -or if there were atleast some thematic explanation for it, atleast. If I remember correctly, he's not actually *wearing* an Ivy Crown.
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November 16th, 2008, 08:08 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
Does it stack with others, though, like the Animist, Treelord or Ivy King? That would make no sense. Otherwise it would be a lesser bug that might be easier to fix.
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November 16th, 2008, 08:18 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Bug Thread: Discussion
I don't have a way to check, Ich. Sorry. It's just something that I happened to remember.
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You've sailed off the edge of the map--here there be badgers!
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November 16th, 2008, 10:00 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
Single troops can be set to Guard commander. But I don't think they count for "Stay behind troops". So in this case, the Commander and his guards would both follow up right behind the hydras.
Guarding archers also don't shoot, which is annoying.
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November 17th, 2008, 12:32 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by thejeff
Single troops can be set to Guard commander. But I don't think they count for "Stay behind troops". So in this case, the Commander and his guards would both follow up right behind the hydras.
Guarding archers also don't shoot, which is annoying.
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Sort of required. Else why not make all archers guard?
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November 17th, 2008, 12:51 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Bug Thread: Discussion
No, I think thejeff means it that way:
If the enemy is in range they should shoot but they wont move away to shoot at an enemy they can't reach otherwise. Which would be really cool.
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November 17th, 2008, 12:55 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by lch
Does it stack with others, though, like the Animist, Treelord or Ivy King? That would make no sense. Otherwise it would be a lesser bug that might be easier to fix.
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Treelords and Ivy Kings can't wear hats!
And when I put an Ivy Crown on the Master Druid (the one on foot), he goes from Ivy Lord (2) to Ivy Lord (3), and gets 3 extra vine men per cast instead of 2.
If you give him a Treelord Staff, he summons even more.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 17th, 2008, 02:02 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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A very simple feature request
I'm playing with a mod race with nice assassins and I have come to hate a stupid little flaw in the game:
You get no message of any kind if you order an assassination and there's no target. I've got 20+ assassins out there handling much of my initial expansion and it's a royal pain keeping track of whether a province is cleared or not.
What I want:
was unable to find a target to assassinate. The goto button would take you to the assassin.
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November 17th, 2008, 02:11 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Illuminated One
No, I think thejeff means it that way:
If the enemy is in range they should shoot but they wont move away to shoot at an enemy they can't reach otherwise. Which would be really cool.
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Unless there was something totally buggy when I tried it, multiple times units with bows or with javelins have refused to fire at targets in range, when set to Guard Commander.
In assassination fights however, they will attack normally, of course.
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