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  #2251  
Old January 28th, 2007, 09:24 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I vote for Quinn too!
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  #2252  
Old January 28th, 2007, 09:29 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hmmm... maybe the party should use Control Weather some, to get some water?
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  #2253  
Old January 28th, 2007, 10:51 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Would it be possible to Wish or Miracle up 25,000 gp worth of seeds? Maybe research a version of Plant Growth designed to start growth in barren lands.

Well, a Mittens of Toughness +6 would help your HP quite a bit... Armor doesn't interfere with psionics, does it? I'd take advantage of that if I were you.
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  #2254  
Old January 28th, 2007, 11:15 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I dunno - Would that mess things up more?

Or Reality Revision.

Heey, we just got 5,000XP...Coincidence?

I dunno - I'd have to read the rules again. Hmm...Armoured cat...Yeah, I think that people would notice.

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  #2255  
Old January 28th, 2007, 11:23 PM
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Default Re: OT: Narf has gone looney and wants to GM.

*kick* MEOOOOOW!

Hehe. Yeah, I'd go with being armorless for now, if only for flavor reasons.
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  #2256  
Old January 29th, 2007, 12:14 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Mmm, Reality Revision... hmm, as a cat, hostiles aren't likely to think you're a primary target, are they? Might be able to avoid a fair number of hits that way...
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  #2257  
Old January 29th, 2007, 12:15 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Let's see... putting 17 Power Points into Inertial Armor gives you an armor bonus of... +12; the equivalent of +4 Fullplate, only without the dex penalty, ACP, worries about incorporeal touch attacks, et cetera. Lasts 1 hour per manifester level - so 18 hours. If you happen to take Overchannel and Talented, you can manifest it as a Psion-21, push 21 PP's into it, and get 21 hours of +14 armor bonus (+6 Fullplate equivalent).

Force Screen is similar, but it scales at +4, rather than +2, and it's one minute/level, so 17 power points gets you +8 Shield for 18 minutes; a Talented Overchannelled version for 21 power points gets you +9 Shield for 21 minutes. Between the two, you're getting +23 to your AC.

Thicken Skin gives you natural armor for 10 minutes/level (3 hours at 18th). Spending 16 PP's on it gets you +6 Natural Armor for 3 hours. Again, a first level power, so you could do a Talented Overchannel for 19 pp's, manifester level 21, and get +7 natural armor for 3.5 hours.

If you push it, you can get +44 AC just from those three, for a time, spending 61 power points (and your Psionic focus three times....).

Defensive Precognition (also a 1st level power... noticing a pattern here?) applies to both AC and saving throws. 1 minute/level, though. Still, with a Talented Overchanneled Defensive Precognition, you can spend 19 PP to get +7 to AC and saves - Insight, so it stacks with the above three. Inertial Armor in the morning, Thicken Skin just before going into a hostile area, and Defensive Precognition + Force Screen immediately before a battle... well, 80 PP's for +53 AC. As you're Tiny already, you could put Mr. T out of the range of "don't roll a 1" with a bit of prep and effort. Of course, then he'll just grapple you... but that's what Psionic Freedom of Movement is for.

I don't advise armor, bracers, shield, or an amulet of natural armor. You can do better yourself.

Vigor only lasts 1 minute per manifester level, but at 5 temporary HP per power point, one manifestation can net you something like 90 temporary HP.

Body Adjustment is handy, as is True Metabolism (and both for the same reason).

Affinity Field lets you share Body Adjustment, and be nearly as good a HP healer as Elorin.

You may want to look through the Incarnate list, and note that it doesn't care if the original power was augmented or not.

With the 5,000 xp you just gained, you could Incarnate:
Detect Psionics (Detect Magic, essentially; 500 xp)
Detect Teleporation (500 xp)
Know Direction And Location (500 xp)
Psionic Tongues (1,000 xp)
Psionic Darkvision (1,500 xp)

I would suggest Psychic Reformation - it's always handy to be able to fix an "I never use that" or a "Man, it'd be really nice if I had..." in character. Also applies to skills and feats.

As for magic items...

Thematically, I'd actually suggest stacking everything you finally choose with the +50% surcharge onto one collar (+100%, for things that are also off-slot). Partialy because a tiny cat is going to be missing several body slots, partially because you don't want to stand out too much.

In line with not standing out too much, you'll want max ranks in Concentration. To suppress displays, mostly. When the cat makes eerie sounds and flashes odd colors (auditory and visual display) everyone pays attention. When a cat sits there staring off into space, nobody cares.

As for Wishing up 25,000 gp worth of seeds - no problem. Of course, you could probably have some of the (many) Celestial Dire Badgers dig them up...
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  #2258  
Old January 29th, 2007, 12:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.

That's... quite a fair bit of AC there
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  #2259  
Old January 29th, 2007, 12:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Thanks, all of that sounds great.

/me wonders what the downside to being a psionic is...
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  #2260  
Old January 29th, 2007, 12:40 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Power Point Management.

A Psion-18 with an Int of 32 gets a scant 379 power points per day. Assuming 4 encounters per day, four encounter per 1 hour/level manifestation, two encounters per 10 min/level manifestation, one encounter per 1 min/level manifestation, keeping that AC up for four encounters costs 21+4*21+2*19+4*19=219 power points. If you tack on Vigor for 90 temporary HP per battle, you've got another 4*18=72 pp's spent. Leaving you with 88 for offensive measures.

Psions have endurance issues.
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