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October 28th, 2006, 07:01 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Balance Mod Available for SE:V
I noticed something odd in my current game. It seems that every design I create gets duplicated one turn after I create it. Anyone else notice this?
This didn't happen with stock games before, so I'm assuming its balance-mod related.
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October 28th, 2006, 07:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Balance Mod Available for SE:V
That was a problem in multiplayer games earlier...
Do you have the v1.08 patch for SE5?
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October 28th, 2006, 09:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod Available for SE:V
Oops. One of the little changes I made in v0.93 has stopped the AI from adding a PD cannon on its early attack frigates. It will still make the PD ships fine and everything else - but I'll need to fix it eh?
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October 29th, 2006, 12:27 AM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Balance Mod Available for SE:V
Yes, I patched it to 1.08 right after 1.08 came out. Plus this isn't a multiplayer game, it's a single player "same machine" with simultaneous movement. It's using an empire file from a previous game, but even so, the empire file was created with 1.08 too, so that shouldn't be the problem.
The only things that are different from Balance Mod defaults are that I changed the designnames.txt file a bit to my own tastes, plus the colonytypes.txt and added some starnames to the stock systemnames.txt file. I kept the originals, so I can revert in a pinch if necessary but I can't imagine those files are the problem.
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October 29th, 2006, 12:54 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod Available for SE:V
Greetings.
Here are some updated AI files for v0.93 that fix the PD problem I caused:
http://www.captainkwok.net/files/Empires.zip
Just extract to your balance mod folder!
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Shadowstar - sounds like an SE:V error to me! It had happened a while back in the beta but I hadn't seen it for a bit.
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October 29th, 2006, 02:49 AM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Balance Mod Available for SE:V
Hmm, I'm curious as to what is causing it. If its only affecting me, then it indicates that I did something at some point to cause it. Well if I come across anything that helps nail it down, I'll post it here. If nothing else it should be interesting, and maybe it'll get to MM and get fixed in the next patch.
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October 29th, 2006, 02:40 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
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Re: Balance Mod Available for SE:V
I am getting the following error message - attached.
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Caduceus
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October 29th, 2006, 04:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
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Re: Balance Mod Available for SE:V
Delete the soundeffects.txt file from the data folder.
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October 29th, 2006, 04:46 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Balance Mod Available for SE:V
Kwok,
I noticed my AutoCompletes don't work right anymore, it puts on too many engines, no weapons etc. Do you know what that is configured? It is only for my custom empire.
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October 29th, 2006, 04:56 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
Thanks: 0
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Re: Balance Mod Available for SE:V
nm, its probably because I didn't compile with your scripts yet.
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