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April 4th, 2004, 01:30 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I agree with tweaking the armor down or making the weapons a bit more damaging. I ran into both a Tholian and a Dominion craft playing as the cardassians--and they had no shields just 1 peice of armor--my weapons just bounced off--lol was funny. This was in 1.6.9, and i am now testing 1.7.0 out though.
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April 4th, 2004, 02:06 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Ok, the armor will be adjusted and I will look at the Borg weapons as described by BR.
How are the mounts doing? Any suggestions?
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April 4th, 2004, 02:37 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
I've noticed several Borg (AI) ship designs with multiple captains on them. May be other races, but I haven't seen many others yet since the Borg are kicking my butt all over the place.
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Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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April 4th, 2004, 02:48 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Thanks DH. The borg probably have a call for more than one ability that the Captains have and that could be causing it. Nothing to worry about really, they don't stack. (I hope they don't)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 5th, 2004, 02:05 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Ignore this post, my mistake
[ April 05, 2004, 01:08: Message edited by: BlackRose ]
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April 5th, 2004, 04:04 AM
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Re: STM "Final v1.7.5" Discussion
I'm still not noticing any difference in the mounts? Perhaps I updated incorrectly?
Attack Cube Size
Borg Ripper Beam
No Mount
20 20 20 20 20 20 15 15 (Wpn Size 20 kt)
Large Mount
21 21 21 21 21 21 16 16 (Wpn size 30 kt)
Huge Mount
22 22 22 22 22 22 17 17 (wpn size 40 kt)
Massive Mount
23 23 23 23 23 23 17 17 (weapon size 60 kt)
Most noticable here, you'll have 1/3 less the weapons mind!
Still not worth the cost/increased size imo?
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April 5th, 2004, 04:18 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Nope mount only gives a 110% increase so that is accurate. Each races mount will work differently.
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April 5th, 2004, 04:33 AM
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Re: STM "Final v1.7.5" Discussion
But wont that mess up the AI? a 3x increase in size and possibly price for a .10x increase in power makes no sense?
Wont the AI always use mounts? I dont think I will unless i'm missing something that the numbers dont tell me?
Perhaps if the size and cost % modifiers were changed?
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April 5th, 2004, 05:33 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Playing as Dominion, seiv v1.91, mod v1.7.0, around turn 110. Built a Vorta Administration facility, which is supposed to increase intel and research system-wide by 20%. Haven't researched intel yet, but the +20% to research I can say doesn't work. I checked before I built it, planet generated 14270 research points; same after. Scrapped the facility after a couple turns, still no change in research points generated.
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Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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April 5th, 2004, 05:38 AM
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Re: STM "Final v1.7.5" Discussion
BlackRose, all I can do is increase the damange % to 120. That will prompt the AI to use it however it gives some races an advantage over others I will review the mounts again and see what I can come up with to even them out a tad.
Dark Horse, that is more than likely an issue with SEIV and not the mod. I honestly do not know how those system advanages work. 
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