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  #2371  
Old December 15th, 2008, 01:36 AM

MaxWilson MaxWilson is offline
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Default Re: Bug Thread: Discussion

Bogarus was dom-killed, wasn't it? I think that bug is on the shortlist.

Edit: Yeah. From page 2 of the shortlist. "# BHV SPELL Globals Global enchantments of nations that have vanished stay in effect. [Edi's note: Presumably in cases where nation is defeated without the casting unit explicitly being killed (e.g. dominion death)]"

-Max
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Last edited by MaxWilson; December 15th, 2008 at 01:39 AM..
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  #2372  
Old December 15th, 2008, 05:47 AM
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Default Re: I thought this one was dead

Quote:
Originally Posted by Loren View Post
Bogarus is dead. They still have two globals up, though. SP game.
Known issue and reported already long ago, but nothing has been done since. If you send the files to Illwinter, Johan may do something. See the shortlist thread for the address.
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  #2373  
Old December 15th, 2008, 09:39 PM

Loren Loren is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by MaxWilson View Post
Bogarus was dom-killed, wasn't it? I think that bug is on the shortlist.

Edit: Yeah. From page 2 of the shortlist. "# BHV SPELL Globals Global enchantments of nations that have vanished stay in effect. [Edi's note: Presumably in cases where nation is defeated without the casting unit explicitly being killed (e.g. dominion death)]"

-Max
Ok, my memory was wrong--I thought it was fixed, not merely identified.

Note that Bogarus was *NOT* dom-killed unless it happened the same turn my forces took out his last castle. I also believe the caster died many turns before the end. I was using assassins (some nice ones from the Dragons mod) to deprive him of the use of some large armies and I left those provinces until last. I don't believe there was a single surviving commander in any of them. Every province was being hit by multiple assassinations per turn and I wasn't losing assassins to some nasty they couldn't take down.

Unfortunately, I didn't look at the situation when I took out his pretender, I had no idea anything was wrong then.

I can't preclude the possibility that his pretender died during a retreat, could that be what happened?
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  #2374  
Old December 15th, 2008, 09:51 PM

MaxWilson MaxWilson is offline
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Default Re: Bug Thread: Discussion

Hmmm, yeah, that seems possible.

-Max
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  #2375  
Old December 21st, 2008, 09:59 PM
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Default Re: Bug Thread: Discussion

Here's a bug in a unit description, it's really minor:

Sauromatia Androphag lizard riders (#1176) have an armored rider on an unarmored lizard. There's no problem with this unit.

If the rider is killed, the second form, Unit #1179 (Serpent) is just the unarmored lizard. However, the description says, "Since the serpents are valuable, they are armored in the heaviest possible barding." But unit #1179 has no armor at all.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2376  
Old December 21st, 2008, 11:09 PM

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Default Re: Bug Thread: Discussion

Also

The queen of the shallows gets undines and Water elementals.

The queen of the deeps only gets undines.

Seems backwards - especially as undines are amphibious.
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  #2377  
Old December 21st, 2008, 11:25 PM
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Default Re: Bug Thread: Discussion

Aquatic #359 Queen of the sea can summon Undine #360, which is Aquatic (only).

Aquatic #907 Queen of deeps can summon Water Elemental #410, which is is Amphibious.

Amphibious #908 Queen of the lake cannot summon allies.

What's the Queen of the shallows?
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2378  
Old December 22nd, 2008, 02:33 AM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
Aquatic #359 Queen of the sea can summon Undine #360, which is Aquatic (only).

Aquatic #907 Queen of deeps can summon Water Elemental #410, which is is Amphibious.

Amphibious #908 Queen of the lake cannot summon allies.

What's the Queen of the shallows?
Yeah, I think I was playing a completely different game.
But, more or less my point was....

The Queen of the Deeps can summon someone that can go onland
where the queen of the seas cannot.

It would seem that should be reversed.
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  #2379  
Old December 22nd, 2008, 03:50 AM
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Default Re: Bug Thread: Discussion

Read the descriptions for Bathusma (Deeps) and Thalassa (Sea) as well as Undine. They are as they should be or we'll start getting the thematics and continuity out of joint again.
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  #2380  
Old December 22nd, 2008, 09:57 AM
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Default Re: Bug Thread: Discussion

In case this one is not spotted yet :

maximum dominion = god's initial dominion + floor(nb_temples/5);

but I currently play a game with a Dom8 pretender, 2 temples built and a dom strength of 10 in my capitol.

May be linked with the use of VPs ?
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