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  #2391  
Old May 9th, 2007, 06:30 PM
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Default Re: OT: Null has gone looney and wants to GM.

Mixed news:

Good: My sister is getting married.

Bad: On the 19th. I'll be at the wedding, not my computer. Server is schedualed on my computer, and can run without me. I'd advise creating a room (permitted on my server) so you can get the room's root password for assigning players/DM.
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  #2392  
Old May 10th, 2007, 08:58 AM
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Default Re: OT: Null has gone looney and wants to GM.

The problem with that is that we have only one person... and one person can't do a whole lot of stuff.
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  #2393  
Old May 11th, 2007, 02:58 AM
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Default Re: OT: Null has gone looney and wants to GM.

Ooh, wedding. Have fun!

Maybe we can push the session back a week?
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  #2394  
Old May 13th, 2007, 09:55 PM
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Default Re: OT: Null has gone looney and wants to GM.

Hey Jack, out of curiosity, did you use elite array for statting out the various wizards/sorcerer NPCs of yours?
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  #2395  
Old May 13th, 2007, 11:54 PM
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Default Re: OT: Null has gone looney and wants to GM.

When I fully statted out the NPC's by hand, yes, I used the elite array.

Most of the time, I either used a random character generator for the base and rolled until I got something that wasn't useless, or used the party's Wizard stats.
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  #2396  
Old May 16th, 2007, 09:58 PM
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Default Re: OT: Null has gone looney and wants to GM.

hmm, just realised, as it so happens, I'm playing in a concert on the 19th anyways.
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  #2397  
Old May 25th, 2007, 11:39 PM
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Default Re: OT: Null has gone looney and wants to GM.

So, session tomorrow or week after tomorrow?
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  #2398  
Old May 26th, 2007, 12:06 AM
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Default Re: OT: Null has gone looney and wants to GM.

Well, tomorrow I am helping my recently-married sister to move to Canada.
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  #2399  
Old May 26th, 2007, 02:14 AM
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Default Re: OT: Null has gone looney and wants to GM.

Always a good choice.

* Leaves the whole question of 'What is a good choice' ambiguous.
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  #2400  
Old May 26th, 2007, 11:45 AM
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Default Re: OT: Null has gone looney and wants to GM.

Ooo, I just had a good idea for sorcerers. Allowing them to use quickened spells as a swift action if they cast another spell in the same round, applying the time increase to the non-quickened spell.

Sorcerer casts non-metamagiked spell as a full-round action instead of a standard action. Sorcerer can then use a quickened spell with the appropriate level increase as a swift action.
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