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  #2401  
Old April 6th, 2004, 09:31 PM
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Default Re: STM "Final v1.7.5" Discussion

No, he did not.

Atrocities is not perfect, he can miss things.
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  #2402  
Old April 6th, 2004, 09:41 PM

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Default Re: STM "Final v1.7.5" Discussion

chill out--Atrocities isnt ignoring your Posts--he missed it most likely-- he gets alot of emails, and has his own life to deal with as well--so be patient--as fyron said he is not perfect!. those issues you posted will be corrected and people can edit there own files as well--based on the examples you posted.

[ April 06, 2004, 20:44: Message edited by: Imperial ]
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  #2403  
Old April 6th, 2004, 09:51 PM
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Default Re: STM "Final v1.7.5" Discussion

You guys are right. And I'm not perfect for sure - too touchy. Sorry for bringing my bad mood here. I'll edit my post to make it less offensive.

Edit: Although, who cares...

[ April 06, 2004, 21:00: Message edited by: aiken ]
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  #2404  
Old April 7th, 2004, 02:22 AM

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Default Re: STM "Final v1.7.5" Discussion

Hi,

Love the mod. However I think there is something wrong with federation ablative armor. It seems to not absorb damage, as a ship was heavily damaged and armor was one of the undamaged components. I have a screenshot with this. Let me know if you need it

Dan
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  #2405  
Old April 7th, 2004, 02:38 AM

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Default Re: STM "Final v1.7.5" Discussion

Were armor piercing weapons being used? If so, armor will be destroyed randomly, not at the beginning.
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  #2406  
Old April 7th, 2004, 03:17 AM

JAYRMARKS JAYRMARKS is offline
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Default Re: STM "Final v1.7.5" Discussion

Hello All,

Would it be possible to have an updated full install for the ST mod? The patches are coming so fast that trying to keep up is driving me crazy. I'd like to be able to delete the previous patches but I never know which one I'll need so the new, latest, patch will work.

Atrocities, pleeeeeeeeaaaaaaasssssseeee?

Thanks

JR
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  #2407  
Old April 7th, 2004, 04:03 AM
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Default Re: STM "Final v1.7.5" Discussion

Played a bit more. This certainly is shaping up to be a well-done, well-thought out MOD! Doesn't mean there aren't a few bugs. I just haven't found any yet
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  #2408  
Old April 7th, 2004, 04:12 AM

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Default Re: STM "Final v1.7.5" Discussion

I always get confused with the patches, if I have 1.70 can I use the 1.71 patch? ( it sais updates from 1.66 to 1.71) Or do I need to delete and then reinstall 1.66 mod?
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  #2409  
Old April 7th, 2004, 04:18 AM

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Default Re: STM "Final v1.7.5" Discussion

just install over 1.7.0--
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  #2410  
Old April 7th, 2004, 04:23 AM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Should we add Neo Standard ships?

Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)

I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?
I'm not totally clear in what NEO STANDARD is yet despite this http://www.dogscoff.co.uk/neostand.htm

BUT i'm getting the impression that this will add more 'flavour' to the STM races with different varying sizes/costs etc. If that is the case I have to answer with an emphatic

YES!

Btw thanks Imperial, seemed like a dumb question but I just wanted to be sure
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