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April 6th, 2004, 09:31 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
No, he did not.
Atrocities is not perfect, he can miss things. 
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April 6th, 2004, 09:41 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
chill out--Atrocities isnt ignoring your Posts--he missed it most likely-- he gets alot of emails, and has his own life to deal with as well--so be patient--as fyron said he is not perfect!. those issues you posted will be corrected and people can edit there own files as well--based on the examples you posted.
[ April 06, 2004, 20:44: Message edited by: Imperial ]
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April 6th, 2004, 09:51 PM
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Major
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Re: STM "Final v1.7.5" Discussion
You guys are right. And I'm not perfect for sure - too touchy. Sorry for bringing my bad mood here. I'll edit my post to make it less offensive.
Edit: Although, who cares...
[ April 06, 2004, 21:00: Message edited by: aiken ]
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April 7th, 2004, 02:22 AM
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Private
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Re: STM "Final v1.7.5" Discussion
Hi,
Love the mod. However I think there is something wrong with federation ablative armor. It seems to not absorb damage, as a ship was heavily damaged and armor was one of the undamaged components. I have a screenshot with this. Let me know if you need it
Dan
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April 7th, 2004, 02:38 AM
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General
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Re: STM "Final v1.7.5" Discussion
Were armor piercing weapons being used? If so, armor will be destroyed randomly, not at the beginning.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 7th, 2004, 03:17 AM
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Private
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Re: STM "Final v1.7.5" Discussion
Hello All,
Would it be possible to have an updated full install for the ST mod? The patches are coming so fast that trying to keep up is driving me crazy. I'd like to be able to delete the previous patches but I never know which one I'll need so the new, latest, patch will work.
Atrocities, pleeeeeeeeaaaaaaasssssseeee?
Thanks
JR
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I am
The chaser of windmills
And dreamer of impossible dreams
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April 7th, 2004, 04:03 AM
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Major General
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Re: STM "Final v1.7.5" Discussion
Played a bit more. This certainly is shaping up to be a well-done, well-thought out MOD! Doesn't mean there aren't a few bugs. I just haven't found any yet 
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April 7th, 2004, 04:12 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I always get confused with the patches, if I have 1.70 can I use the 1.71 patch? ( it sais updates from 1.66 to 1.71) Or do I need to delete and then reinstall 1.66 mod?
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April 7th, 2004, 04:18 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
just install over 1.7.0--
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April 7th, 2004, 04:23 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Should we add Neo Standard ships?
Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)
I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?
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I'm not totally clear in what NEO STANDARD is yet despite this http://www.dogscoff.co.uk/neostand.htm
BUT i'm getting the impression that this will add more 'flavour' to the STM races with different varying sizes/costs etc. If that is the case I have to answer with an emphatic
YES!
Btw thanks Imperial, seemed like a dumb question but I just wanted to be sure 
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