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  #2451  
Old December 20th, 2002, 01:27 PM
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Default Re: Babylon 5 Mod

Alrighty then! Thanks PF!
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  #2452  
Old December 20th, 2002, 08:57 PM
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Default Re: Babylon 5 Mod

Hmm... I tried to program, but it takes more time to do it in that program than to do it manually. So I'll stick with the text editor. Sigh...
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  #2453  
Old December 21st, 2002, 03:20 AM
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Default Re: Babylon 5 Mod

Bleah...RCE with Narn in trial game. Level 10 engine in something

UltraEfficient Fusion Engine 1...

[ December 21, 2002, 01:33: Message edited by: pathfinder ]
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  #2454  
Old December 21st, 2002, 05:30 AM
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Default Re: Babylon 5 Mod

The PBW game has begun! Several players had no passwords, so I entered fillers, and will email them shortly.

I was supposed to switch 2 players to different slots, but I don't remeber who anymore. I couldn't find it in the Search feature. Who was I supposed to switch?
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  #2455  
Old December 21st, 2002, 05:44 AM
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Default Re: Babylon 5 Mod

What strategy settings do you use to get your transports to head towards enemy planets as soon as the battle begins? I've only seen two things happen so far with the settings I've tried:

1. Drop troops primary, optimal firing secondary.
- The transports sit back and wait for the fleet to damage the planet. The combination of high shields from all the facilities and weapons platforms (even a few of them) generally leads to ridiculously heavy casualties amongst your ships before the transports head in.

2. Drop troops primary and secondary.
- The fleet sits back while the transports charge the planet. They die, of course.

I'm looking for some combination of the two above. I need the fleet to head in and distract the defeneses while the transports slip through the cracks and land the ground forces. What strategy settings should I use?
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  #2456  
Old December 21st, 2002, 06:29 AM
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Default Re: Babylon 5 Mod

IF: Interesting, I have no clue how to start/do my turn for the B5 PBW. Never played by web

Ok, get error about mis-matched data files??

[ December 21, 2002, 05:09: Message edited by: pathfinder ]
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  #2457  
Old December 21st, 2002, 07:13 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
IF: Interesting, I have no clue how to start/do my turn for the B5 PBW. Never played by web
Easy, download the turn from the PBW site. Open the game, take your turn, then use the PBW site to upload it. If the turn file was sent to you in email, just unzip it from there... then reply to the message and attach the PLR file to supmit your turn.

It's really pretty much the same thing as a PBEM game.
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  #2458  
Old December 21st, 2002, 07:28 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
IF: Interesting, I have no clue how to start/do my turn for the B5 PBW. Never played by web

Ok, get error about mis-matched data files??
That means you don't have the same data files that I do. I suggest you reinstall the B5 mod (back up the orignal install first), and then apply the 1.49.33 patch to it.
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  #2459  
Old December 21st, 2002, 08:09 AM
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Default Re: Babylon 5 Mod

Done & turn sent
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  #2460  
Old December 21st, 2002, 08:35 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Done & turn sent
Turn sent where? PBW shows that you have not yet uploaded a plr file. You need to upload it to the PBW site for the game, not email it to me (if that is what you did).

I found out who I needed to reassign, Jimbob and Stargrazer.
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