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  #2461  
Old January 17th, 2009, 01:08 PM

Psycho Psycho is offline
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Default Re: Bug Thread: Discussion

I've seen this behavior too, when a mage casts ironskin over scripted stoneskin. If I scripted stoneskin, although I have ironskin researched, it was for a reason. I didn't want to get the lightning vulnerability.
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  #2462  
Old January 17th, 2009, 01:46 PM
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archaeolept archaeolept is offline
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Default Re: Bug Thread: Discussion

^^I haven't seen that, it shouldn't do that, and it is completely believable that it did exactly that
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  #2463  
Old January 17th, 2009, 01:55 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by Edi View Post
Not a bug. It would depend on what the AI assigned as that units orders. It sometimes gives orders that fail to take advantage of equipment its commanders have, such as in this case.
That would be a bug in my mind. You don't give a guy a ranged weapon and then give him melee orders!
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  #2464  
Old January 17th, 2009, 02:00 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by Gandalf Parker View Post
Any chance he got the Bow of War from you earlier?
I see this most frequently in cases where the AI has already set the scripting, and later the unit picks up a piece of equipment.
No. This was my first encounter with the guy. It's possible he fought some other AI earlier but I first became aware of him coming from the corner of the world.
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  #2465  
Old January 17th, 2009, 03:17 PM

MaxWilson MaxWilson is offline
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Default Re: Bug Thread: Discussion

Actually, Stoneskin on top of Ironskin isn't a bad idea necessarily--Stoneskin is really low fatigue, and I've considered doing Summon Earthpower/Ironskin/Stoneskin with some thugs instead of Summon Earthpower/Invulnerability. It's understandable that you're aggravated when it happens unintentionally, though.

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  #2466  
Old January 17th, 2009, 05:19 PM
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Default Re: Bug Thread: Discussion

Why is it a good idea though? More fatigue, more loss of resistances, and you don't go higher Prot than you would have from Ironskin in the first place.
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  #2467  
Old January 17th, 2009, 06:22 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
Quote:
Originally Posted by Edi View Post
Not a bug. It would depend on what the AI assigned as that units orders. It sometimes gives orders that fail to take advantage of equipment its commanders have, such as in this case.
That would be a bug in my mind. You don't give a guy a ranged weapon and then give him melee orders!
It works completely by the rules of the mechanics of the game as they are supposed to work. If scripted to attack, then it will attack. Therefore it is NOT a bug.

Whether the script is optimal considering equipment is irrelevant for those purposes, especially since it is unknown when the attack script was put in place. Other factors that could go into it are whether the AI calculates possible damage potential for the unit with missile vs melee and how it factors the Bow of War into that.

If untoward behavior is not present directly and there are that many unknowns, it is not a good idea to assume there is a bug.
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  #2468  
Old January 17th, 2009, 07:07 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by Edi View Post
Whether the script is optimal considering equipment is irrelevant for those purposes, especially since it is unknown when the attack script was put in place. Other factors that could go into it are whether the AI calculates possible damage potential for the unit with missile vs melee and how it factors the Bow of War into that.

If untoward behavior is not present directly and there are that many unknowns, it is not a good idea to assume there is a bug.
Well it really becomes an issue of semantics at a certain point, and I'm not sure that rigorous defense of a flawed position is necessarily the best way to go with it. o.O

I don't know how many people would consider it a bug that the AI would either script melee with a Bow of War, or that it would not rescript a commander who got new equipment. I would, so long as there were any mechanic for rescripting at all, though I fear there may not be, in which case it would technically be WAD, and a design flaw rather than a bug.

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  #2469  
Old January 17th, 2009, 10:21 PM
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Default Re: Bug Thread: Discussion

If it is something a player is allowed to do, then it is valid for the AI to do it as well and is not a bug. Can a player equip a bow and script the unit to charge into melee? Yes. Is that a bug? No. Just remember that the AI is just suppose to simulate the actions of a player. Its not a bug if that player isn't especially bright, or decides to play the game in ways you yourself would not.
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  #2470  
Old January 17th, 2009, 11:59 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by JimMorrison View Post
Why is it a good idea though? More fatigue, more loss of resistances, and you don't go higher Prot than you would have from Ironskin in the first place.
Hmmm. I just tested this, and we're both wrong, Jim. You don't get 22 Prot (Stoneskin is supposed to give you +2 on top of whatever you had before), but you *also* don't get more loss of resistances. I tried both variations:

Ironskin, Stoneskin: Scripted stoneskin gets overridden completely. Thug cast Holy Avenger or Blade Wind (ack!).

Stoneskin, Ironskin: Both spells were cast. Prot was as if only Ironskin had been cast. Cold vulnerability (50) went away (!) when Ironskin was cast, and Shock vulnerability (75) replaced it.

-Max
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