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January 27th, 2007, 07:16 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I get the "Waiting for game info" message as well.
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January 27th, 2007, 07:37 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
yeah, if you are paying only 8 gold for witchdoctors, then you actually ARE cheating.
QM broke the server again. Stop that. QM, you need to play with the 3.04 version. It's back up again.
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January 27th, 2007, 11:27 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
QM.
Stop.
using.
3.05.
For.
This.
Game.
Thx.
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January 28th, 2007, 04:53 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Tien Chi is playing... fact is I have missed 2 turns due some technical probs. That's sorted now. Sorry for not giving you any notice.
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January 28th, 2007, 05:55 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
After some mild flogging QM has resolved the problem and the game is now back to normal.
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January 28th, 2007, 06:29 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I guess I will edit my mod file then.
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January 28th, 2007, 04:48 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Due to excessive server breaking by QM delaying the current turn I would like to formally request that the turn be force-generated at 10pm PT (or earlier) tonight. At least that way I can do a turn today before I go to sleep. If anyone in an earlier timezone wants it before then, thats fine with me, my turn is already in.
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January 28th, 2007, 07:39 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Folket: best would be to re-download the mod from the first post in this thread, as that is the "official" version for this game.
I'll go set Oceania to AI now. They've staled plenty and the extra delay has given them ample time to play.
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January 29th, 2007, 10:03 PM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Nation of Tien Chi wishes only to bow towards Ironhawk, we are so thankful for the light you brought to us...
1st class action
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January 29th, 2007, 10:31 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Unbelievable!
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