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  #2501  
Old April 14th, 2004, 07:35 PM
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Default Re: STM "Final v1.7.5" Discussion

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HP / Dell / Compaq / Gateway / IBM / all suck arse now. Hell just by a Mac.
That is a terrible solution!
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  #2502  
Old April 14th, 2004, 07:46 PM

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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Not that my opinion means anything, but, don't stress. Fact of the matter is, the Star Trek Mod is simply genius and I for one droolingly look forward to each turn for the STM game(s) I am in, to the extent that it borders on obsessive. So, if you feel like it?s a waste of time, it certainly isn?t from my perspective. In fact, it?s been more than worth any money I spent on BoTF, so it?s only fair that I back up my words with some sestercii?(but it appears you're not registered on paypal...)

In any case, thanks for a great mod, and many many hours of me enjoying it late at night?

Alarik

Quote:
Originally posted by Atrocities:
I have not choice, I must fix the issues the PC crash caused. This means a 1.7.3 Version of the mod will most likely be out soon.

I hate this I do so very much hate this, but it is the only way to get all the material updated again in a manor that everyone can use to update.

I will get it ready and post it at the beginning of next month.

IT SHOULD not effet save games and we can pester GEO to update the PBW Version from 1.7.2 to 1.7.3.

It never fails, no matter how hard I try, every stinking time something goes horribly wrong.

Sorry guys, and sorry Geoschmo for the PBW hassles this will cause.
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  #2503  
Old April 14th, 2004, 08:11 PM
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Default Re: STM "Final v1.7.5" Discussion

Here is what I have done thus far for Version 1.7.3. I will hold off on releasing it until after we have had a few weeks to play 1.7.2 on PBw.

Look for this Version around the beginning of next month.

Star Trek Mod v1.7.3

1. Fixed - Breen General file error * Included in Current 1.7.2 patch*
2. Replaced - Component file with correct one and not the old one. *Included in Current 1.7.2 Patch*
3. Changed - Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4. Added - Klingon Weapon Mount for use with medium sized ships.
5. Changed - AI Default Design Creation file - Fine tuned so that Ai will design larger ships with more movement
6. Changed - All Minor races Defualt Ai design Creation file to new format
7. Removed - KAtarians file (You will need to do this manually if you have it. (kAtarians not Ktarians)
8. Fixed - Error in Dominion Warhead Mount (Thanks Aiken)
9. Fixed - Level error in 8472 facilities (Thanks Aiken)
10. Added - Description improvement for weapons with modifiers (Thanks Aiken)
11. Added - Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12. Added - Skips Armor ability to Laser Beam I - V
13. Changed Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14. Fixed - Error in Plasma Torpedo IV - V
15. Changed - Pirate Hull Armor to match new armor ability (Reduced)
16. Added - Mini - Storage Compartment (1kt)
17. Changed - Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18. Fixed - Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19. Changed - Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20. Changed - Tholian Sensor Refractor I - III Gave them a higher to hit defense %
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  #2504  
Old April 14th, 2004, 08:16 PM
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Default Re: STM "Final v1.7.5" Discussion

So I understand I can start the game, and do not have to wait on 1.7.3 ??!!??

Inti
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  #2505  
Old April 14th, 2004, 08:26 PM
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Default Re: STM "Final v1.7.5" Discussion

I can release it, but you will have to have Geoschmo update to it. Not likely to happen.
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  #2506  
Old April 14th, 2004, 08:27 PM
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Default Re: STM "Final v1.7.5" Discussion

*Posted In Another Thread, But Relavant Here*

Kazon are actually a nomadic race. I should have set them up that way. I might add EMP files for all races in the RACE folder in the next Version. This would make it easier for people to add them individually.

I would have to steal from the Pirates mod to make the Kazon and Hirogen nomadic races though. I don't know if it would be worth it, and it would require a SIGNIFICANT effort on my part to do it. I would have to redo all the EMP files and a change like that would most assuredly invalidate any and all saved games.

I want to add TNZ's Borg Monsters so when I do that I can consider doing this.
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  #2507  
Old April 14th, 2004, 08:28 PM

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Default Re: STM "Final v1.7.5" Discussion

If it is not too late (and ONLY if you are already tinkering) I had a few thoughts about the Tholian Energy web.

We know from Trek Cannon data the the tholians vastly preffered smaller, easier, faster to construct ships and outfited them with the dreaded 'Tholian Web' one of the most fearsome ship to ship weapons in Trek. A number of these small ships outfitted with the Web were easily the match for even large Alpha Quadrant ships. Anyways I was thinking of a rather devious late tech weapon that could only be mounted on *smaller* sized Tholian vessels. It could be something along the lines of 4X or 8X dmg to sheilds, something relatively balanced that would go on the little Tholian Ships, and possible a mount to reduce sizes for all components for small tholian ships (again a late tech discovery like after dreadnought, etc?)


You are a work horse Atrocities, and we all appreciate it sooo much Look forward to crossing horns with you in the PBW game
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  #2508  
Old April 14th, 2004, 08:33 PM
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Default Re: STM "Final v1.7.5" Discussion

Sounds good to me. A Tholian small ship mount gained at say the same level as a Battleship. Gives reduced size to Tholian web weapons (Beef-up now). The mount would give 200% damage increase.

I have to work on the Romulan AI a bit and try and get it to be a bit more formiddable in SP games.

I am going to reduce the cost of Warrior Tech research a tad as well.

These are on the to do list. If you want me to finish them up and post the update for those of us in the the QnC game then cool. We can beta test it.
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  #2509  
Old April 14th, 2004, 09:04 PM

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Default Re: STM "Final v1.7.5" Discussion

I'd love for the changes to go in the QoC game as they affect me the most But i guess it depends on how the others feel about the wait
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  #2510  
Old April 14th, 2004, 09:19 PM
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Default Re: STM "Final v1.7.5" Discussion

I could have the changes ready today, and uploaded, it is geting Geoshmo to update the mod on pBw. Best to wait until next month for the release.

No need to hold up the game waiting for the next Version. We can always update later.
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