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February 4th, 2009, 10:16 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Bug Thread: Discussion
Twiceborn & globals
If there is a unit with twiceborn who is killed but cannot return as a wightmage (its capital is in enemy hands), and who has cast a global - the global remains in effect.
Thread here: http://forum.shrapnelgames.com/showthread.php?t=40520
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February 4th, 2009, 09:16 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Bug Thread: Discussion
Quote:
But the point is, reinvigorate *removes* all fatigue.
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Reinvigorate does not remove all fatigue. The amount it removes really seems to depend upon the caster's level. It works well for blood 3 mages; it is basically pointless for blood 1 mages.
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February 4th, 2009, 10:45 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
Well then things are weirder again.. Perhaps hellpower was doing something .. that vampire was dropping fatigue to zero or so close to zero I didn't pay attention...
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February 5th, 2009, 04:08 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
More interesting results with hell power.
If a vampire is leading a communion, hell power almost acts as you would expect.
The vampire *does* get horror marked, does get magic boosts, does *not* get physical boosts.
All the communion slaves get horror marked, and get magic boosts, but also do *not* get physical boosts.
However, horrors showed up as soon as it was cast, and continued to show up, one each round (so much for a *chance* of it happening).
Fun amusing trick:
Invade with two vampires. One with troops, one hidden *without* troops.
Summon lamashtas, or horrors. Retreat the casting vampire. Or not if it is in dominion.
If the lamashtas clear the terrain - *usually* you would have a vacant neutral province, that you would have to conquer.
However, the hidden vampire will generate two vampire thralls.
As he has no troop type, they will default into the province --- captureing the province for you.
Cute.
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February 5th, 2009, 05:27 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Bug Thread: Discussion
Maybe Hellpower has that key that designates spell as having no effect on undead? Just a thought, but it can explain such...
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February 5th, 2009, 07:16 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Bug Thread: Discussion
I have met an odd bug regarding Armor of Virtue:
Sometimes the commander will not automaically get Ritual of Returning Tag by doning it, and has to cast a buff in battlefield to make it appear.
Also, once a commander without the Armor still claimed its effect.
I cannot spot any reason and thus have to think it a bug. This could even be reason for the crash in one of my MP and I hope it get noticed.
Two screenshots to the case:
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February 5th, 2009, 09:58 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
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Re: Bug Thread: Discussion
Sorry I cannot edit my last tread now. Here is some further description:
1 The Air queen once owned Armor of Virtue, but I am surprised to see the effect remaining even after the Armor is removed.
2/3 The Demonbred entering battlefield without the effect,which only appeared after his first buff(holy avenger). I have also tried giving him script of attacking closest without buff, the Armor never saved him again in that case.
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February 5th, 2009, 10:07 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: Bug Thread: Discussion
That's interesting. I noticed in a game of mine recently, that a commander who had worn the Armor of Virtue for awhile in a castle, retained the Returning buff once it was taken off - and he never once entered combat with the armor on.
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February 5th, 2009, 10:17 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by JimMorrison
That's interesting. I noticed in a game of mine recently, that a commander who had worn the Armor of Virtue for awhile in a castle, retained the Returning buff once it was taken off - and he never once entered combat with the armor on.
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Have you ever sent him to a battle without taking any hurts?I remember it's after that my Air Queen retained the effect even after she had taken off the Armor.
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February 5th, 2009, 11:14 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
All these are known bugs with armor of virtue.
The first bug has to do with - if the commander moves, the armor casts the spell, but misses the square the commander is in.
So, if you have armor of virtue, you must hold the first turn, or cast a spell.
Secondly, yes, if you enter a battle, get the ritual of returning, and are not damaged that ritual will remain with you.
Thirdly, the armor of virtue will trigger even when the subject unit is not susceptible to that damage type. I don't know if its *all* damage types, but I know for example a diseased mummy will trigger the returning.
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