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  #251  
Old March 8th, 2002, 11:47 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

well some of those races are very similar to each other in society and stuff. Like kilrathi and klingons. Both are war-honor driven races. I do not know how much fun it be to all races that are so much alike.
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  #252  
Old March 9th, 2002, 01:46 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

We've talked about the Technomagi in the B5 Mod thread, but as of yet they really aren't a 'playable' race. They might be added as a nomadic AI race though - which could be played by a player if (s)he wanted.
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  #253  
Old March 9th, 2002, 04:06 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I think first make the big 3: startrek, starwars and b5 races. Then we can add others. Otherwise this MOD may never get finished
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  #254  
Old March 10th, 2002, 02:17 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is there any upwards size limit on the mod files?
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  #255  
Old March 10th, 2002, 07:18 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I would expect there to be a limit at 64K entries. You aren't planning to use that many are you
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  #256  
Old March 10th, 2002, 09:27 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Only 64k? Nuts! I was planning on using 70k at the very least!
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  #257  
Old March 10th, 2002, 10:35 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Cardassians:
nothing special about these folks, really.
No special weapons, No special ships, No strong points. And they wonder why they lost the war.


I thought that these dudes had some kind of "compression beams" or somethen... plus they seem to be closer-range in combat, and I agree that they need an armor advantage...they are all about structure..their architecture is... interesting. Plus by the look of their ships, and from some observation they seem slower in propulsion areas...but if so it would conflict with the "short range" theory, making them vulnerable... Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...
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  #258  
Old March 10th, 2002, 05:08 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sure as heck hope NOT to hit 64k!!!!
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  #259  
Old March 13th, 2002, 10:18 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Cynapse:


Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...



In a TNG episode, whose title eludes me, which included a supposed shipload of Bajoran terrorists, the Cardies fired photon torpedo type weapons at the Bajoran transport.
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  #260  
Old March 13th, 2002, 10:32 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andrés:

Haven't heard much from you lately, how's it hanging?


Everyone:

Wanted to let everyone know that a sizable number of weapons (and some other components) have been posted for the B5Mod - if you want to take a peek!

B5 Mod Thread


Also, has anyone else seen this yet?

Force Tech Tree - Bearclaw
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