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May 12th, 2007, 12:34 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Thanked 3 Times in 2 Posts
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Re: Nations Picks
Download the Mega-age mod here: http://67.66.187.69/dominions3/mega-age.zip
You will need to extract these files/folders to your dominions3/mods folder. You will then be able to enable/disable the mod via the dom3 game menu > Preferences. You do not need to enable this mod to upload pretenders.
This info has also been posted to the first post in this thread.
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May 12th, 2007, 12:41 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Nations Picks
Say - been an insane week, wrecked my new car and things went downhill from there. If I can still get in, I can have a good pretender in sometime Sunday, or .... a pretender in Saturday?
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 12th, 2007, 01:16 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
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Re: Nations Picks
Quote:
Cainehill said:
Say - been an insane week, wrecked my new car and things went downhill from there. If I can still get in, I can have a good pretender in sometime Sunday, or .... a pretender in Saturday?
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Currently we are full... but if someone drops or disappears before the game starts I can let you take over their spot.
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May 12th, 2007, 01:59 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
quantum_mechani said:
Quote:
Teraswaerto said:
Quote:
Shovah32 said:
Quote:
Meglobob said:
Shame Gandalf, Jurri and Quantum are not playing.
Or perhaps they are...
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You think its a pitty QM isnt playing?
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He was snuffed in Manaburn. Isn't Abysia supposed to be weak?
Yes, yes, I know.
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That's basicly the ultimate compliment, when people brag about winning a game against you.
I (and I'm guessing Jurri too) avoided this game both because it's bound to be a total micromangement nightmare for people who really like to optimize, and because the unit limit is likely to mess it up.
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I guess the key is to make as many units as quickly as possible.
Jazzepi
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May 12th, 2007, 02:03 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Jazzepi said:
I guess the key is to make as many units as quickly as possible.
Jazzepi
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If you read back a few pages we have reason to believe the limit might not exist anymore or has been raised. Specifically we have game logs showing more than 136K troops existing in the world - much more than the 100K limit everyone says there is.
The only way we will know for sure is to try...
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May 12th, 2007, 02:13 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Status: 24/62 gods uploaded.
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May 12th, 2007, 02:25 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Velusion said:
Quote:
Jazzepi said:
I guess the key is to make as many units as quickly as possible.
Jazzepi
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If you read back a few pages we have reason to believe the limit might not exist anymore or has been raised. Specifically we have game logs showing more than 136K troops existing in the world - much more than the 100K limit everyone says there is.
The only way we will know for sure is to try...
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I was just teasing
Besides, the race I'm playing can't possibly outstrip Emor.
I'm curious though, I wonder if it'd be a viable strategy for them to simply sit and summon as many skeletons until the game hits its limit with the addition of their freespawn. Then every turn they could try to summon as many longdead as possible to replace what others have lost.
Jazzepi
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May 12th, 2007, 02:29 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Just a question pertaining to the new nations in 3.08, are there are banners for them? Just curious, looking at the streamers and standards mod I don't see icons for them (Tir na n'Og and Eriu). Not that I am either nation but noticed them missing when I viewed the preview image in the mod.
And this game will certainly be interesting.
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May 12th, 2007, 02:36 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Shmonk said:
Just a question pertaining to the new nations in 3.08, are there are banners for them? Just curious, looking at the streamers and standards mod I don't see icons for them (Tir na n'Og and Eriu). Not that I am either nation but noticed them missing when I viewed the preview image in the mod.
And this game will certainly be interesting.
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Nope - they will just have to make due with their original banners. Everyone should still be unique though.
BTW Zepath created those flags/standards for his own mod.... so a big "thank you" goes out to him (whoever he is)!
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May 12th, 2007, 03:41 AM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Hello!
My first time posting here, and I was hoping to join the 60 player game if thats possible, i really enjoy the game and wanna play some multiplayer, could someone please email me at Xanatos@triad.rr.com and show me what i need to do to get involved in some MP games?
Xanatos Nemos, Master of Shadows
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~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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