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  #2601  
Old May 2nd, 2004, 06:47 PM
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Default Re: STM "Final v1.7.5" Discussion

Don't worry.

I'm almost finished working with the mod's armor/shields/mounts/damage figures - this will certainly remove your mentioned combat oddities.

[ May 02, 2004, 17:48: Message edited by: Captain Kwok ]
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  #2602  
Old May 2nd, 2004, 08:32 PM
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Default Re: STM "Final v1.7.5" Discussion

Remember to upgrade the Pirate "trait" TNZ right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
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  #2603  
Old May 3rd, 2004, 12:14 AM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by General Woundwort:
TNZ, you might want to bear in mind that the game program requires a minimum of 20 player race folders in the Pictures folder to function properly.
General Woundwort, I have found that for solitary play that is not in entirely true. If you set the “Maximum Computer Player High Setting” in the settings file to one less the total number of races in your mod, and only manually add one race in game setup, you can let the game add the other races without a problem.

I have only seen this problem if the “Maximum Computer Player High Setting” in the settings file is set too high. For example if a mod has 10 races and the maximum computer player high setting is set to 10, what have you told the AI to do?
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  #2604  
Old May 3rd, 2004, 12:19 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Ragnarok-X:
Remember to upgrade the Pirate "trait" TNZ right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
Funny how bug reports come out huh?
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  #2605  
Old May 3rd, 2004, 12:20 AM
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Default Re: STM "Final v1.7.5" Discussion

TNZ should start a new thread for his Mod and allow this thread to remain dedicated to the STM.
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  #2606  
Old May 3rd, 2004, 12:22 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
2600.....Just had too
Thanks.
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  #2607  
Old May 3rd, 2004, 12:26 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by General Woundwort:
quote:
Originally posted by TNZ:
Some ideas that will be in this mod:
Smaller number of races.
TNZ, you might want to bear in mind that the game program requires a minimum of 20 player race folders in the Pictures folder to function properly.
Nope. This was fixed in the SE4 1.91 patch. You do not need 20 races in the folder any more.
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  #2608  
Old May 3rd, 2004, 12:45 AM
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Default Re: STM "Final v1.7.5" Discussion

I think it only fair to mention that I have put a lot of time into this mod and knowing nothing about modding when I started I am proud of what it has become.

To ambush the mod now after all the times that I have asked for feed back and such is dissapointing.

The STM cannot be everything that everyone wants it to be. So varations are, and were expected since the day I opted to pick up the peaces and move forward.

Let me tell you about my choice to develop this mod. I was on the way to the beach, a new riding area that I had never been to before. I was used to one location, and it was a large riding area but when I laid eyes on Horsefalls and the Dunes I realized that the universe had just opened up. This was within a week of CK announcing that all of his work had been lost do to a HD failure.

As I rode for hours without interuption or having to double back, I began to think of making the Star Trek Mod. I thought about what it was CK had started and how best to go about making that vision a reality. So when I returned home I took up the project and have never looked back. Well ok on occation I have looked back and asked myself why did I bother, today being one of those days, and like always the answer comes; because no one else did.

I have spent the better part of a year working on this mod, fixing things, changing things, making new things, and discovering what works and what does not.

I could keep adding things to the mod forever but by doing that I would be cheating people out of a solid PBW platform.

The choice to make this up coming patch the Last patch for this Version of this mod was one that I had to make. I want the mod to work and work well with what it has in order to ensure that no more updates are required so that once it is finally uploaded to PBW, players won't have to worry about it changing in a week or a month.

I spent a lot of effort trying to get people to report bugs, and acting upon the reports I had been given along with good suggestions for the mod. Some suggestion could not be used for this Version while others were a perfect fit.

Finally I had to draw a line and made the choice to end development and just fix the things that the mod already had. I figured that many of you would choose to make your own Version of the mod and take it down a differant path. I am happy that TNZ is the first to step up to the plate and do this.

After the 1.7.3 patch I have no more interest in this Version of this mod. You all may do with it what you wish. If more ships are needed for any of the races I have made ships for, I will be happy to make them if asked.

I wish TNZ and any one else the best with their mod and only ask that Captain Kwok and I are given credit where applicable and that you include my thanks to all the people who helped to make the STM a playable mod.
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  #2609  
Old May 3rd, 2004, 12:56 AM
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Default Re: STM "Final v1.7.5" Discussion

Melodramatic as always. It was fun while it Lasted, eh?
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  #2610  
Old May 3rd, 2004, 01:04 AM

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Default Re: STM "Final v1.7.5" Discussion

AT... if your going to end it bump it up to 2.0.0

A Nice solid number... And will help with the confusion later on.
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