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May 2nd, 2004, 06:47 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: STM "Final v1.7.5" Discussion
Don't worry.
I'm almost finished working with the mod's armor/shields/mounts/damage figures - this will certainly remove your mentioned combat oddities.
[ May 02, 2004, 17:48: Message edited by: Captain Kwok ]
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May 2nd, 2004, 08:32 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: STM "Final v1.7.5" Discussion
Remember to upgrade the Pirate "trait" TNZ  right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
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May 3rd, 2004, 12:14 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by General Woundwort:
TNZ, you might want to bear in mind that the game program requires a minimum of 20 player race folders in the Pictures folder to function properly.
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General Woundwort, I have found that for solitary play that is not in entirely true. If you set the “Maximum Computer Player High Setting” in the settings file to one less the total number of races in your mod, and only manually add one race in game setup, you can let the game add the other races without a problem.
I have only seen this problem if the “Maximum Computer Player High Setting” in the settings file is set too high. For example if a mod has 10 races and the maximum computer player high setting is set to 10, what have you told the AI to do? 
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May 3rd, 2004, 12:19 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Ragnarok-X:
Remember to upgrade the Pirate "trait" TNZ right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
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Funny how bug reports come out huh?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 3rd, 2004, 12:20 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
TNZ should start a new thread for his Mod and allow this thread to remain dedicated to the STM.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 3rd, 2004, 12:22 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
2600.....Just had too
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Thanks. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 3rd, 2004, 12:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by General Woundwort:
quote: Originally posted by TNZ:
Some ideas that will be in this mod:
Smaller number of races.
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TNZ, you might want to bear in mind that the game program requires a minimum of 20 player race folders in the Pictures folder to function properly. Nope. This was fixed in the SE4 1.91 patch. You do not need 20 races in the folder any more.
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May 3rd, 2004, 12:45 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
I think it only fair to mention that I have put a lot of time into this mod and knowing nothing about modding when I started I am proud of what it has become.
To ambush the mod now after all the times that I have asked for feed back and such is dissapointing.
The STM cannot be everything that everyone wants it to be. So varations are, and were expected since the day I opted to pick up the peaces and move forward.
Let me tell you about my choice to develop this mod. I was on the way to the beach, a new riding area that I had never been to before. I was used to one location, and it was a large riding area but when I laid eyes on Horsefalls and the Dunes I realized that the universe had just opened up. This was within a week of CK announcing that all of his work had been lost do to a HD failure.
As I rode for hours without interuption or having to double back, I began to think of making the Star Trek Mod. I thought about what it was CK had started and how best to go about making that vision a reality. So when I returned home I took up the project and have never looked back. Well ok on occation I have looked back and asked myself why did I bother, today being one of those days, and like always the answer comes; because no one else did.
I have spent the better part of a year working on this mod, fixing things, changing things, making new things, and discovering what works and what does not.
I could keep adding things to the mod forever but by doing that I would be cheating people out of a solid PBW platform.
The choice to make this up coming patch the Last patch for this Version of this mod was one that I had to make. I want the mod to work and work well with what it has in order to ensure that no more updates are required so that once it is finally uploaded to PBW, players won't have to worry about it changing in a week or a month.
I spent a lot of effort trying to get people to report bugs, and acting upon the reports I had been given along with good suggestions for the mod. Some suggestion could not be used for this Version while others were a perfect fit.
Finally I had to draw a line and made the choice to end development and just fix the things that the mod already had. I figured that many of you would choose to make your own Version of the mod and take it down a differant path. I am happy that TNZ is the first to step up to the plate and do this.
After the 1.7.3 patch I have no more interest in this Version of this mod. You all may do with it what you wish. If more ships are needed for any of the races I have made ships for, I will be happy to make them if asked.
I wish TNZ and any one else the best with their mod and only ask that Captain Kwok and I are given credit where applicable and that you include my thanks to all the people who helped to make the STM a playable mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 3rd, 2004, 12:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
Melodramatic as always.  It was fun while it Lasted, eh?
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May 3rd, 2004, 01:04 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: STM "Final v1.7.5" Discussion
AT... if your going to end it bump it up to 2.0.0
A Nice solid number... And will help with the confusion later on.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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