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  #2611  
Old May 3rd, 2004, 01:07 AM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Why? A new Version can be 2.0.0, which IMO would cause far less confusion than ending this Version of the mod on 2.0.0... 2.0 says new, not final.

[ May 03, 2004, 00:09: Message edited by: Imperator Fyron ]
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  #2612  
Old May 3rd, 2004, 01:10 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by tesco samoa:
AT... if your going to end it bump it up to 2.0.0

A Nice solid number... And will help with the confusion later on.
There are other plans in the works for that number.
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  #2613  
Old May 3rd, 2004, 01:11 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Melodramatic as always. It was fun while it Lasted, eh?
A bit, but what the hell, drama is always good.


(Its all part of the master plan.)
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  #2614  
Old May 3rd, 2004, 01:25 AM
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Default Re: STM "Final v1.7.5" Discussion

"STNZ Mod" could be a good name, I guess

[ May 02, 2004, 12:39: Message edited by: aiken ]
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  #2615  
Old May 3rd, 2004, 01:28 AM
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Default Re: STM "Final v1.7.5" Discussion

Stop the presses! Big bug report!

I'm running a race with General race technology. I happened to do an "Upgrade Facilities" order to bump my Intel and Research labs from I to II. It upgraded them, alright - to the *generic* level II facilities, not the General Race II facilities - which resulted in a net LOSS of research and intel points.

Please, please, pretty please fix this!!!
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  #2616  
Old May 3rd, 2004, 01:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Thank you, it will be done. Most like they share the same family number or something.
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  #2617  
Old May 3rd, 2004, 01:43 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by oogs:
I don't know if anyone else has noticecd, ,but the Federation is almost invincible with Ablative Armor III. It ignores any damage that is 30 or less, and I have yet to encounter an AI weapon (aside frrom the monsters' weapons) that does more than 30 damage. I even have fleets flying around w/o shields just pummeling the enemy, and i don't have to worry about my ships at all! IS this the way it is supposed to be?

Also, there is something odd with Quantum Torpedoes. The specs show that they do more damage as a Large Base mount than as a Massive base mount.... is this right?
I believe you are using an older Version than 1.7.2 Or you have not updated to the 1.7.2 fix.
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  #2618  
Old May 3rd, 2004, 01:54 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by TNZ:
Some ideas that will be in this mod:
Smaller number of races.
TNZ, you might want to bear in mind that the game program requires a minimum of 20 player race folders in the Pictures folder to function properly.
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  #2619  
Old May 3rd, 2004, 01:56 AM
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Default Re: STM "Final v1.7.5" Discussion

Here is the latest update so far. Please keep in mind that CK is reworking the Component and Mounts in order to address some balance and other issues.

Quote:
Star Trek Mod v1.7.3 (Thank you Aiken and Black Rose)

1. Fixed - Breen General file error
2. Replaced - Component file with correct one and not the old one.
3. Changed - Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4. Added - Klingon Weapon Mount for use with medium sized ships.
5. Changed - AI Default Design Creation file - Fine tuned so that Ai will design larger ships with more movement
6. Changed - All Minor races Defualt Ai design Creation file to new format
7. Removed - KAtarians file (You will need to do this manually if you have it. (kAtarians not Ktarians)
8. Fixed - Error in Dominion Warhead Mount (Thanks Aiken)
9. Fixed - Level error in 8472 facilities (Thanks Aiken)
10. Added - Description improvement for weapons with modifiers (Thanks Aiken)
11. Added - Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12. Added - Heavy Laser Mount for Laser Beam I - V
13. Changed - Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14. Fixed - Error in Plasma Torpedo IV - V
15. Changed - Pirate Hull Armor to match new armor ability (Reduced)
16. Added - Mini - Storage Compartment (1kt)
17. Changed - Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18. Fixed - Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19. Changed - Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20. Changed - Tholian Sensor Refractor I - III Gave them a higher to hit defense %
21. Changed - Base Mount damages. All are correct now. (Thanks Aiken)
22. Added - Tholian Energy Mount II (TEM2) for use with smaller Tholian ships
23 Changed - Tholian Energy Mount to Tholian Energy Mount I and made minor modifications.
24. Fixed - Error in Federation Sensors V
25. Changed - Reduced the cost of Mini-Storage
26. Added - Shield Regeneration to 8472 Bioelectric Field I - X
27. Changed - Increased range and damage of 8472 Neural Disrupter I - III
28. Changed - 8472 Quantum Singularity Beam I - III Reload rate from 1 to 2, increased tonnage, and weapon target to Ships/Planets only.
29. Added - Shield Depleter Mount. (125% Damage)
30. Changed - Romulan Plasma Projector I - V Weapon Target from Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31. Added - Romulan Plasma Mount (For use with Romulan Plasma SEEKERS)
32. Changed - Warrior Technology cost from 80000 to 65000.
33. Added - UserX new Star Trek Map
34. Changed - Graviton Hellbore I - V family number from 2020 to 2120 to avoid conflict with Shield Depleters.
35. Changed - Klingon Neutrino Disruptor I - III family number from 2022 to 2322 to avoid mount conflict
36. Changed - Reduced Pirate Cloaking Armor I - III Tonnage from 30 to 10.
37. Fixed - Description error in Tech Area file for Pirate Race (Thanks von_toaster)
38. Changed - Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel (Thanks General Woundwort)
39. Changed - Research Center I - III family number from 5 to 85 to help stop conflict with GR - Research (Thanks General Woundwort)
40. Changed - Description of Pirate Shock Troop (Thanks von_toaster)
41. Changed - Tonnage Space of Pirate Shock Troop from 10 to 1 (Thanks Von_toaster)
42. Changed - Tonnage Space of Tholian Drone I - III & Ferengi Troop I - V from 3 to 1
Please keep the bug reports coming. thanks.
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  #2620  
Old May 3rd, 2004, 04:50 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by Ragnarok-X:
Remember to upgrade the Pirate "trait" TNZ right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
Funny how bug reports come out huh?
Uhm, Atrocities, i didnt meant to offend you. I just checked the tech tree and available components for the piractes because im participating in the star trek game started by Intimidator and noticed that pirate boarding compos arent really that good (not what they are supposed to be imho)
dont well offended
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