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  #2641  
Old May 5th, 2004, 07:19 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by aiken:
No good. We've just started pbw game
Is it will be possible to upgrade existing pbw game to next Version?
Yes the game can still be updated, but it will effect current designs and for PBW in later games updating might now be an option. But for "just" started games or games less than 10 turns, it is viable. I would ask the host to hold off on processing any more turns until the update is released.

When CK sends me the updated files, I will combine them with what I have, and then hopefully he will have the time to varify them. Once that is done the next Version will be released.

With any luck no bugs will be discovered and that will be that. if a bug is discovered then it depending upon the severity of it, and CK's thoughts, a patch may or may not be released.

Basically the mod is now being fine tuned and hopefully balanced. We all knew this day would come eventually and I am very thankful that CK has offered to do the work. Nothing like a fresh perspective from the mod creator to give the mod a polished feel.
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  #2642  
Old May 6th, 2004, 12:15 AM
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Default Re: STM "Final v1.7.5" Discussion

Yes. This update will certainly break saved games. Since I've been taking a component-by-component perspective for this update, several comps have been shifted around or deleted while others have been added/expanded. Same goes for mounts.

Sorry - but I think it will be worth it!

[ May 05, 2004, 23:16: Message edited by: Captain Kwok ]
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  #2643  
Old May 6th, 2004, 01:45 AM

XenoTheMorph XenoTheMorph is offline
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Default Re: STM "Final v1.7.5" Discussion

Hmmm more Captain images... Yes! More of them would be perfect


Aiken:
Thank you for you timely help
That is exactly the problem I meant! (you did exactly the right thing)
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  #2644  
Old May 9th, 2004, 12:54 AM
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Default Re: STM "Final v1.7.5" Discussion

So when? huh? When? I need it I like the Idea of more Capt's. too, Oh IF you show latest and have the Fed tec the Privt cpt will show you have to show all to get it back to build.


(edit: Typo)

[ May 08, 2004, 23:55: Message edited by: mottlee ]
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  #2645  
Old May 9th, 2004, 01:21 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
So when? huh? When? I need it I like the Idea of more Capt's. too, Oh IF you show latest and have the Fed tec the Privt cpt will show you have to show all to get it back to build.


(edit: Typo)
The new patch will be out soon enough. Thanks for the bug report, it will be taken care of.
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  #2646  
Old May 9th, 2004, 05:28 PM

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Default Re: STM "Final v1.7.5" Discussion

Excellent mod! I have gone trough your installation instructions but I get an error in loading any fability.bmp picute after facility numbered picture after 560. I look in the facilities image download file and the pictures only go up to 560. I know there are more picture going up. Am I missing something here and up my nogin?

Thanks!
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  #2647  
Old May 9th, 2004, 07:56 PM
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Default Re: STM "Final v1.7.5" Discussion

Did you get the latest Version of the Facilities Pack of the Image Mod? It is up to Version 12. You can get it here:

http://imagemod.spaceempires.net/
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  #2648  
Old May 10th, 2004, 05:52 AM
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Default Re: STM "Final v1.7.5" Discussion

Link to UserX's Star Trek Map 2 Discussion thread.
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  #2649  
Old May 13th, 2004, 09:46 AM
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Default Re: STM "Final v1.7.5" Discussion

Bridge to Captain Kwok, what's your status?
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  #2650  
Old May 13th, 2004, 11:43 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by General Woundwort:
Bridge to Captain Kwok, what's your status?
Approaching destination, with some additional free time after work tonight.
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