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  #261  
Old December 18th, 2004, 07:06 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Current and correct XP totals, found by doing a text search for 'xp'...

550XP Jake, 100XP bonus for showing up some sessions, when he missed the XP.
1600XP Stisnera
1500XP Dieger

And 225XP for Brian, so he's not too far behind.
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  #262  
Old December 18th, 2004, 07:16 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server crashed on me or something. Anyway, what do you think of my idea to ad-lib the next adventure?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #263  
Old December 18th, 2004, 07:19 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Do you mean improvising the whole adventure? That looks like a crazy idea, so I am all for it. Well, good luck to you if you do go the ad-lib way.
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  #264  
Old December 18th, 2004, 07:20 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

What is there to say? No? Who would GM then lol.

Seriously though, why not, its not like everything is made up beforehand.

Anyway. I will e-mail a background to you Narf, maybe you can think of a way to insert my character so it doesn't seem too contrived.

<edit> e-mail a background as soon as it is done that is lol </edit>

Brian
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  #265  
Old December 18th, 2004, 07:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Actually, if you did say no, I'd just put you in a cage-match with this Tarresque. *RRROOOOOOAAAAAAARRRRRR!!!!!!!*

Seriously, the players have a lot of say in how it goes. After all, if you don't like it, I'm left there ordering monsters around and nothing to do with them.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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  #266  
Old December 18th, 2004, 10:02 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

The server didn't crash; the router did. It's simple enough to reset, however, I was away at church and couldn't fix it.
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  #267  
Old December 19th, 2004, 01:54 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I don't like any of the character sheets. I want to make my own.

Problem is, all the character sheets I've seen don't have variables in them. Is this a limitation of OpenRPG?

Brian
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  #268  
Old December 19th, 2004, 07:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

???

That could be difficult; there are separate handler files to ease such common tasks as skill rolls, updating your skill rolls whenever your stats change, and the like.

I suppose they aren't variables so much as fields. Both the right and left mouse buttons are rather important.

Edit: and party balance would suggest either a fighter or healer of some stripe for your character; I picked Bard for Jake as a generalist; Alynean's Psion handles most Wizard roles (except for Detect Magic...), and Narf has the rouge. If you pick one type, I can swap my character out for the other.
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  #269  
Old December 20th, 2004, 04:50 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Well. I toyed about the idea of a pure fighter, and frankly I found that boring. Let me show you how boring it would have been. I could have made a 20 strength 12 dex Half-Orc Fighter with combat expertise and improved disarm, armed with a large weapon that means [1d20 +5 strength + 4 weapon size + 4 feat] = 23 avg disarm roll against people with medium weapons which means Narf would have had to throw guys at us with their weapons latched to their arms in a special gauntlet and all wielding greataxes or something to have a chance of holding onto their weapons. Not to mention that +5 strength mod means +5 damage, and I could have used trip, bull rush and charge to devestating effect.

Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.

But in the end, I decided to make a monk. He's a fighter oriented class, although weak, and can do many things I want to do in combat except it won't be such a wankfest. I'll leave powergaming to my KOTH games =D.

Oh Narf, I read www.roleplayingtips.com every now and then, you might be able to find useful stuff there. I'm sending my monk to your e-mail addy now.

Brian
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  #270  
Old December 21st, 2004, 12:14 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Thanks, got it.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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