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May 26th, 2009, 11:55 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: Bug Thread: Discussion
Could someone with more knowledge of the debug log please take a look at this turn file from an SP game and explain to me how my God managed to give himself an affliction by hitting himself!?!
Battle is at Bolan Pass (113) directly above the capital.
I see the Indy's routing, my God killing a unit, but losing 1HP and picking up a limp in the same action. All this while under the influence of twist fate as well, which was still intact even after losing the 1 HP which gained the affliction, and so failed in its only purpose of negating the first attack.
You will need CBM 1.5 and the Alexander Map to load the game.
Thank you for your time in reading this, and thanks in advance to anyone who comes up with an answer.
Last edited by Calahan; May 26th, 2009 at 12:15 PM..
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May 26th, 2009, 12:56 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Bug Thread: Discussion
Repel damage?
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May 26th, 2009, 12:58 PM
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Corporal
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Join Date: Nov 2007
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Re: Bug Thread: Discussion
i haven't read the file, but my guess would be that the god took one damage from a repel attack, as repel attacks do max 1 damage. It's possible that the 1 damage from repel ignores twist fate; i believe someone else found during a fight that the 1 damage one takes from avoiding a trampler (rather than getting hit for the full bunch of ap trample damage) also ignores twist fate.
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May 26th, 2009, 01:11 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Bug Thread: Discussion
Thanks for the feedback. Thought it might be repel damage, but dismissed it because I assumed twist fate would take care of that type of damage. But obviously not.
That was one hell of a repel though!
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May 30th, 2009, 03:07 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Bug Thread: Discussion
Mapmove 2 Basalt King with Flying Boots is still mapmove 2. Any explanation?
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May 30th, 2009, 05:56 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bug Thread: Discussion
It's not just Basalt Kings, all flight 3 units have map move decreased by 1 underwater. Bring him onto land and he'll get map move 3.
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May 31st, 2009, 11:34 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Bug Thread: Discussion
lol, that's kinda stupid... I need to get them out of water first to be able to fly them properly? Huh... and I can normally fly 3 provs and land in water.
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June 3rd, 2009, 01:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Bug Thread: Discussion
The following divine beings have the namespace 139: Arch Angel (465), Angel of the Host (543), Angel of the Heavenly Choir (1367), Seraph (1368), Ophan (2051), Malakh (2056), Hashmal (2057).
The Harbinger (464) doesn't have that namespace, which looks like an oversight to me.
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June 3rd, 2009, 07:25 PM
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BANNED USER
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Join Date: May 2004
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Re: Bug Thread: Discussion
fallen angel doesn't either. Seems thematic. Didn't the harbinger lose priest powers (going from memory).
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June 4th, 2009, 02:47 AM
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General
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Join Date: Feb 2007
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Re: Bug Thread: Discussion
Quote:
Originally Posted by chrispedersen
Didn't the harbinger lose priest powers (going from memory).
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No, they are even, according to their description, "powerful priests" (powerful meaning H2) and they're essentially big brothers of the Malakhim and other angels, by their sprite graphic and attributes. They have the lowest unit ID number, so maybe when they were created KO didn't think of separate namespaces yet. For the Fallen Angel it's thematic, that's right.
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