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  #271  
Old April 1st, 2005, 06:31 PM
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Default Re: SEV Betatest...

Looks like both larger system and larger tactical maps.
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  #272  
Old April 1st, 2005, 06:39 PM
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Default Re: SEV Betatest...

Very much larger system maps. I counted a radius of 12-14 on that hex grid (12 if you go in exactly a straight path out, only possible in 6 directions, 14 for the farthest edge that requires a little zig-zagging to get there from the center), compared to just 6 for SEIV.
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  #273  
Old April 1st, 2005, 07:04 PM
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Default Re: SEV Betatest...

I wonder if you can rotate the system maps...
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  #274  
Old April 1st, 2005, 07:19 PM
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Default Re: SEV Betatest...

Quote:
wildcard06 said:
I wonder if you can rotate the system maps...
Should be able to.
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  #275  
Old April 1st, 2005, 07:37 PM
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Default Re: SEV Betatest...

I think he said we could during one of the chats.
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  #276  
Old April 1st, 2005, 07:45 PM
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Default Re: SEV Betatest...

My website has a list of mentioned SE:V features here: http://www.captainkwok.net/se5info.html
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  #277  
Old April 1st, 2005, 08:03 PM
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Default Re: SEV Betatest...

1680 wide? omg, downsize man, I only tested it to 1600x1200.

lol, and now you know the downside of 'bleeding edge'

Cheers!
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  #278  
Old April 1st, 2005, 08:10 PM
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Default Re: SEV Betatest...

Quote:
David E. Gervais said:
1680 wide? omg, downsize man, I only tested it to 1600x1200.

lol, and now you know the downside of 'bleeding edge'

Cheers!
It's a widescreen display (16x9, not 4x3). Its getting fairly common on laptops, at least the one I got. It's actually really sweet, because movies look good on it, and you can just plain see more... thing is some video games have less than optimal support for it.
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  #279  
Old April 1st, 2005, 08:20 PM

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Default Re: SEV Betatest...

Quote:
wildcard06 said:
I wonder if you can rotate the system maps...
...and I wonder if a top-down view will be available.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #280  
Old April 1st, 2005, 08:23 PM
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Default Re: SEV Betatest...

Looking at the pics on the site and a couple of notes:

1.) Maintenance on facilities
http://www.malfador.com/SE5scr004.htm
There aren't any currently, are there? Would make a resource limited game quite interesting.

2.) Asteroids - Occlusion
http://www.malfador.com/SE5scr006.htm
I guess that will replace "condition" allowing only certain size ships to pass through the sector? (Can you hide a fleet of smaller ships inside?)
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