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March 23rd, 2008, 05:22 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: An Eriu victory
Oh, yeah. You can say a lot about them, but surely not that they are ineffective
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March 24th, 2008, 03:36 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: An Eriu victory
Its rather astounding indeed.
The poor Bean Sidhe was just strolling, she passed by thinking maybe I'll see a major battle before we all hide in the Sidhe beneath the mounds forever.
So what happens? The stealthy girll gets soulslayed early on but the opposing army apparently thought it wasn't enough. Arcoscephale mighty armies, afraid of the sidhe ghost, managed to cast army of gold and a few rains of stones, among other spells, AFTER the soul slay had taken effect.
So I hereby send you all an ultimatum: Concede that Eriu's obviously the only real god here and you're all false deities, or I shall send my mighty scouts and you'll destroy your economy, waste your gems and hurt your own soldiers!
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March 24th, 2008, 04:26 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: An Eriu victory
I think they believed she was the vanguard of Ermorian hordes. Damn daltonian mages.
ps : the worst thing was one of them even recieved one of our own stones on the head, even with the army of gold etc... one of my rare air mages succeeded to wound himself and was feebleminded after this "fight"
(ps : sorry I'll be last one more time for orders, I'm just starting ; shouldn't have reinstalled warcraft 3 for my nephews, hard to be quiet with my computer since :/ )
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March 27th, 2008, 06:13 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Bye Eriu
So we are 8 players and one AI remaining.
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March 30th, 2008, 02:20 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Turn postponed
I have a double "little" problem, with my provider who suddenly stopped his dsl offer to try to sell crappybox(tm) and cut everything at my home (don't even have phone now ) ; and my usb key which don't want to work on my parents computer so I can't send from here.
I'll try to find another solution tomorrow (postponed to tuesday in case malediction continues).
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April 1st, 2008, 12:00 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Turn 58
Sorry for the delay.
Won't have internet before the end of the week, but I should find a way to play.
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April 1st, 2008, 12:43 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Turn 58
We will live with that I have an idea for new map that you could make King of the Hill - Hardcore Edition
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April 1st, 2008, 02:58 PM
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Private
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Join Date: Nov 2007
Location: Lille (Fr)
Posts: 45
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 58
I've got a problem with this turn.
The following error occur : "getland : bad Inr" and the game get closed.
Thanks for your help.
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April 3rd, 2008, 01:06 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Turn 58
I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )
ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.
I would like to state clearly here that I consider the central island exempt from all NAPs. For example, if Machaka manages to oust Arco before I can get there, I will not be waiting 3 turns to attack him there! Similarly, while I have the island, other players can do whatever they wish to that island and I will not consider it a violation of our NAP (if any).
Any attacks, offensive spells, etc etc on any provinces other than the central island however, I will consider a violation of our NAP and act accordingly. So if you want to wage an all-out war with me...give me three turns' warning first. ; ) Similarly, I will not attack another player outside the central island without giving three turns' warning. (Assuming we have a NAP. This is one of the few games where I don't with all my neighbours...)
Edit: Oh, and nightmares are annoying...
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April 3rd, 2008, 03:06 PM
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Private
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Join Date: Nov 2007
Location: Lille (Fr)
Posts: 45
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 58
Quote:
IndyPendant said:
I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )
ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.
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Yes, my problemis fixed now and I'll be able to play this turn. Great thanks to Llamabeast for is help.
I agree with you about the "Island exception" NAP. But that could only occur if Arco doesn't win the game in a few turns.
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