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  #271  
Old September 14th, 2006, 03:29 AM
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Default Re: Screenies!

Quote:
BigJMoney said:
Devourerer or Scorpion Man, I could not care less for, but I am curious about the Warrior Smith in EA Ulm when you get around to it. I'd like to compare them to the other smitties.
Here's one Warrior Smith, I'll post a Caelian Ice Crafter in a minute.


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  #272  
Old September 14th, 2006, 03:40 AM
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Default Re: Screenies!

An Ice Crafter coming up. They are available from MA onward. I'm not sure if they were intentionally left out from EA, but it's hard to know with some of these things. Yes, the Palace of the Eagle Kings was an Air site, and the Citadel of Frozen Crystal was only built for MA, so I quess there wouldn't have been a use for Ice Crafters before that, but there must've been some crafters of ice in EA... They could've been Spire Horn Seraphs, or the common Seraphs, or maybe an inventive Eagle King...


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  #273  
Old September 14th, 2006, 03:43 AM
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Default Re: Screenies!

And here's mr Master Smith himself. Sadly, he wasn't updated for Dom3. Compared to Warrior Smiths, he's just a faceless hammerman. Well, other than the unchanged graphics, I rather like the change.


Last edited by Endoperez; August 13th, 2008 at 11:32 AM..
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  #274  
Old September 14th, 2006, 04:39 AM
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Default Re: Screenies!

Hmmmmm. What's the eye icon I've been seeing in a few screens?
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  #275  
Old September 14th, 2006, 04:53 AM
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Default Re: Screenies!

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Taqwus said:
Hmmmmm. What's the eye icon I've been seeing in a few screens?
If the center of the eye is black it's Darkvision. The unit operates just as well under Darkness, and in Cave Cities, and being underwater might also give the penalties. If the center is white, the unit is blind, and doesn't use its sight to orient itself, and is unaffected by darkness and by loss of eyes and other things like that.
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  #276  
Old September 14th, 2006, 07:09 AM

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Default Re: Screenies!

Quote:
Endoperez said:




Ah nice looking sprite.
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  #277  
Old September 14th, 2006, 07:15 AM
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Default Re: Screenies!

Quote:
DominionsFan said:
Ah nice looking sprite.
All the JPG screenshots lose surprising amount of detail. You did notice when I claimed that the image size had been doubled again, didn't you? All the fantastic sprites like this one are the reason.
EDIT:
In case someone DIDN'T notice, the resolution has stayed the same. The units look much better, but the tools haven't changed. That means we've got one extremely talented artist working for the game!
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  #278  
Old September 14th, 2006, 07:17 AM

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Default Re: Screenies!

Quote:
Endoperez said:
Quote:
DominionsFan said:
Ah nice looking sprite.
All the JPG screenshots lose surprising amount of detail. You did notice when I claimed that the image size had been doubled again, didn't you? All the fantastic sprites like this one are the reason.
Endo what is the biggest allowed sprite size in Doms 3.? I thought that 128x128, or is it 256x256? That would be fantastic.
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  #279  
Old September 14th, 2006, 07:33 AM
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Default Re: Screenies!

Quote:
DominionsFan said:Endo what is the biggest allowed sprite size in Doms 3.? I thought that 128x128, or is it 256x256? That would be fantastic.
128x128

That's what the modding manual states, and since the boundaries haven't changed, I'd think that 256x256 creatures couldn't fit on the description window. Imagine something like the Devourer of Souls, but twice as big.
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  #280  
Old September 14th, 2006, 09:04 AM

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Default Re: Screenies!

Quote:
Endoperez said:
Quote:
DominionsFan said:Endo what is the biggest allowed sprite size in Doms 3.? I thought that 128x128, or is it 256x256? That would be fantastic.
128x128

That's what the modding manual states, and since the boundaries haven't changed, I'd think that 256x256 creatures couldn't fit on the description window. Imagine something like the Devourer of Souls, but twice as big.
Yeah, I guess that 256x256 would be a bit too much.
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