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January 14th, 2010, 07:44 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
Two different hidden resources. One is unusable until a castle is built.
The other is the accounting error that shows up when you've got more units queued than can be built.
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January 18th, 2010, 04:46 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
I'm surprised this one has not been mentioned before.
All you need to do is hit the 'B' key, and you can blood hunt underwater.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 18th, 2010, 07:15 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Re: Bug Thread: Discussion
Teh Hax!!!
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January 18th, 2010, 07:28 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Bug Thread: Discussion
Do they drown?
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January 18th, 2010, 07:32 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Bug Thread: Discussion
No. In UW battle (if one happened in the prov you are hunting), the slaves stay as gems on the commander, not as slaves running around UW.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 18th, 2010, 08:02 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Bug Thread: Discussion
wow. that's quite a big bug.
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February 5th, 2010, 10:35 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Bug Thread: Discussion
Sea of Ice doesn't keep water breathers from retreating to an water province. Then they can't return to the land.
This has been both good and bad. Units who would be cut off on land can still survive, but units who could retreat on land can wind up underwater and out of the fight.
It may work the other way as well, retreating to land, but I haven't tested that.
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February 22nd, 2010, 05:17 AM
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Corporal
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Join Date: Jun 2008
Posts: 86
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Re: Bug Thread: Discussion
Cursed artifact or not, I don't think a pebble skin suit should have a power over undeath and celestial beings. Transforming a spectral mage into a living troll makes little sense thematically
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February 23rd, 2010, 08:10 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
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Re: Bug Thread: Discussion
Edi, please check your PM regarding a cheat detection
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February 24th, 2010, 10:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
If you sent the files to the Illwinter address, Johan can check it.
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