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August 16th, 2004, 05:17 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Are you tough enough to be the \"King of the Hi
Quote:
geoschmo said:
Idle thought #1: I haven't played a Koth match since February, and I'm still in the top 3 in number of games played.
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Then there are the people like me who need a life.
Quote:
Idle thought #2: I hope Nodachi returns some day and finally gets a Koth win. It would be a shame to retire 0 and 12.
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Yep, it would be nice to see. He was a good sport despite his losses.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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August 16th, 2004, 07:51 PM
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Sergeant
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Location: Toronto, Canada
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Re: Are you tough enough to be the \"King of the Hi
Quote:
Asmala said:
Koth page is updated.
Welcome to Koth league brianeyci. Your first match begins now, and the opponent is Katchoo.
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Bwhahahaha, "First Blood!" Beware my 175% construction rate combined with my temporal space yards III and my organic weapons Katchoo!!!!!!!!!!!! 20k/20k/20k construction rate with emergency build!!!!!! Fully loaded baseships in 1 turn!!!!!!! hahahahahahahaha (yes, I have a race like that in a game, without the organics though, not enough with 2k points, and that game has just started, hopefully I live long enough to get those temporal space yards lol)
Oh well too bad said race can't be competitive. Here comes the standard Hardy Industralists/Advanced Storage Techniques/Propulsion Expert/+30% bezerker culture to attack/defense modifier supermen.
I wonder if any other players have a race using traits other than this. I was fooling around with Organics/High build rate...
Anyway, GL Katchtoo, I know I will need it =)
Brian
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August 16th, 2004, 11:07 PM
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Re: Are you tough enough to be the \"King of the Hi
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August 17th, 2004, 09:09 AM
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Join Date: Sep 2003
Location: United Kingdom
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Re: Are you tough enough to be the \"King of the Hi
Using Racial traits can be done actually, but you will need some breathing space to research them without being too far behind in "regular" technologies. You shouldn't even dream of getting temporal space yards or high-end organic weaponry though.
Another random thought: if you happen to live in the States and would like to get that crown, think again. Rex seems to be the only player from the US on level III and above (unless Gravey qualifies as well). So it looks like your best bet is to consider moving away, to a country near the Baltic Sea for example (two Kings came from there after all, so that may mean something. Asmala? What's your secret? Why is 42 the Answer?)
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August 17th, 2004, 01:16 PM
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Re: Are you tough enough to be the \"King of the Hi
Warning OT.
Well. It doesn't look like certain racial traits can be useful at all. For example, religious. What is religious good for other than talisman. What is temporal good for except for temporal space yards? The only racial traits I'd consider taking is psychic for allegiance subverter, or organic for organic armors. The 50k research setback might not be too much, if you start with 100k resources and a good starting planet. Maybe on first turn, 50k for chemistry, 50k for your racial tech, and 20k for your hull size, and viola, you have your organic armors.
I'm assuming most people play with 100k starting resources and good starting planet value. Bad planet value and low starting resources seems to just unnecessarily delay the game... 100k starting resources seems to let people open up a couple theoretical areas early, and good planet value lets you research some useful tech early other than DUC... gives more options/strategy rather than forcing everybody to go for the 5k DUC's early on. (Maybe spending 100k on weapons platforms and going "land rush"? lol. 50k for early pd's? 50k for early fighters?)
Brian
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August 17th, 2004, 01:18 PM
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Sergeant
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Re: Are you tough enough to be the \"King of the Hi
And isn't it 47?
Hitchhikers Guide to the Galaxy or something.
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August 17th, 2004, 01:33 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Are you tough enough to be the \"King of the Hi
You're facing Rambie. Just agree settings and upload your empire files and I'll kick off the game.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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August 17th, 2004, 01:50 PM
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Captain
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Re: Are you tough enough to be the \"King of the Hi
Quote:
Slynky said:
OK, guys, gamefile is up. Not sure if you are still awake, Asmala but if you aren't, maybe Joachim will submit a turn today to make sure the game will run right.
Have a good game, guys!
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Thanks, everything seems perfect 
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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August 17th, 2004, 04:48 PM
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National Security Advisor
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Re: Are you tough enough to be the \"King of the Hi
Quote:
brianeyci said:
Warning OT.
-zip-
Brian
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First, its 42 not 47.  Second, you definitely haven't been playing long, heh. The talisman is quite possibly the single most evil component in the game, and even the other religious stuff can be quite useful on its own.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 18th, 2004, 05:06 AM
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Re: Are you tough enough to be the \"King of the Hi
Religious gives very nice shrines that make this trait virtually free (or give you an edge, if you do not want to pay for the trait by lowering some of your characteristics). You have the War Shrine, at +15% offence in your systems (enabling you to lower Aggressiveness a bit without getting trashed in the first offensive), the Time Shrine and its bonus to resource production, the Nature Shrine that might be useful to you, and the Fate Shrine that saves you the trouble of researching UPCs. It isn't worth 1500 points alone, but it isn't nothing either.
Temporal is another matter; their weapons aren't so great (unless you are fighting someone only using shields, and/or an Empire warranting the use of their Null Space weapon), but they have some interesting support facilities. One increases offence by 30% in a given system (nice if you are being attacked, or managed to keep a planet near that wormhole you plan to break through), and an UPC-like facility working twice as well. The space yards cost a lot of research, and require you to scrap your own space yards, and only then can you begin to build them (I can never recall if they need five or ten turns to be built). They may be worth the hassle if you have enough time, but you shouldn't bet on this in KOTH.
Be careful when using the Psychic trait: Computer I costs 100,000 points to research (nothing at all), and makes the Subverter fully useless, and contact will likely be made before you can do any significant damage with them (if you have them researched at all). Besides this, they have some decent weapons (which is rare enough to be mentioned) and can give improved training rates, but nothing to write home about for the price tag.
I will let the case of the OA for a defender of the Organic trait, as I would be hard pressed to say anything in its famour (well, besides saying it is virtually free, and has the highest hitpoints per kt rating). Some players did take it under other circumstances (such as a 2vs2), but you will have to ask them about the why. Crystaline doesn't seem too great in this kind of games however (like other traits, not enough time to do research).
The default settings is one normal planet and 20k starting resources, but you will find some players going for one good starting planet. Increasing the starting resources isn't too common however; I would say its only use is to make the initial theorical research much easier (and too easy even), as with only 20kt it is a bit harder to research the main ones (Construction, Chemistry, Physics and Military Science early on).
Oh, and 42 is the answer. What is the product of six and nine? 42 indeed! 
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