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April 23rd, 2003, 10:41 AM
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Corporal
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Join Date: Apr 2003
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Re: Babylon 5 Mod
Wow a modder that has barely seen the theme he is currently modding...now I'm going to need a few too many.
Doesn't matter that much, the Red ship is the Vorlon Destroyer, seen mostly in background fleet shots and briefly up close in the movie Thirdspace.
But if you need references for Vorlon ships or any others, these sketches may be useful.
http://www.wolfsshipyard.mystarship.com/drawings.html
Just my recommendation though, stick towards the stuff labeled canon...those are the ships from the series and the B5 Wars game...the completely non-canon ones may have a couple of interesting ones but ultimately they look like massive kitbashes on steroids, particularly in the EA non-canon Groups. The ship size charts have some good side shots of the official ships of most races so that might give you an idea of what to search for inside the race sections.
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April 23rd, 2003, 12:19 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Geryon: Hehe, yeah. Most of what I draw from are the AoG books, the B5 tech website and a couple of others I have since lost the links to. and talking back and forth with Val (and others)...
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April 24th, 2003, 12:22 AM
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Corporal
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Join Date: Apr 2003
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Re: Babylon 5 Mod
Well I'm afraid I'll still be only of partial use since severe shipping problems have delayed the arrival of my game...this is so disappointing, I ordered it almost 2 weeks ago and was supposed to receive it in 2 days and they haven't even shipped it to me yet
God I hope they can sort this out because I'm really interested in playing this darn Mod
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April 24th, 2003, 04:26 AM
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Major General
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Re: Babylon 5 Mod
I made some new ship models for the Vorlon shipset. The destroyer/heavy destroyer hull seemed a bit blurred (IMHO) and the transports & colony ships minis didn't look right (again IMHO); so I made new ones
1051150999.zip
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April 24th, 2003, 05:45 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Kinda whacky that there's a colony ship picture, but that the ancients can't colonize
jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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April 24th, 2003, 11:07 PM
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Corporal
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Re: Babylon 5 Mod
I like the new shipset very much PF. Vorlons with colony ships is a bit weird but I suppose practical and necessary for the game.
Hell, they do have a bunch of territories aside their homeworld they must have transported colonists there with something...somehow I doubt they all appeared in those planets out of spontaneous combustion.
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April 25th, 2003, 02:34 AM
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Major General
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Re: Babylon 5 Mod
Vorlon colonyships: The game would use a ship from that folder or a generic one and I prefer a race specific one . Yes, as currently configured in "normal" or as prefferred by most, especially in PBW the Ancients are not capable of colonizing EXCEPT when planets are gifted. However, one CAN setup single-player to have them enable to colonize (VERY tough games ).
[ April 25, 2003, 01:35: Message edited by: pathfinder ]
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April 25th, 2003, 04:24 PM
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Private
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Join Date: Mar 2002
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Re: Babylon 5 Mod
Where can I find the EMP Files for all the other races on the Mod or do I need to go in and do them myself?
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April 26th, 2003, 12:04 AM
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Major General
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Re: Babylon 5 Mod
KlebDoG: If you are in a hurry do them yourself OR wait until I can zip what I have and post them. Which Version of SEIV do you have (Gold and 1.49 "old" have different files)?
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April 26th, 2003, 12:23 AM
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Major General
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Re: Babylon 5 Mod
Pathfinder's B5 .emp files for the 1.49 "old" Version of game: 1051309218.zip
Pathfinder's B5 .emp files for the Gold Version of game:
1051309310.zip
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