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  #2951  
Old July 12th, 2010, 11:36 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

INteresting.

Random LA game.

La Rlyeh starts on land, and the squid doesn't die either.
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  #2952  
Old July 16th, 2010, 10:23 AM
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Stavis_L Stavis_L is offline
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Default Re: Bug Thread: Discussion

I checked the short-list more carefully this time, and didn't see this:

The weapon (fist, 92) for the Juggernaut unit is inappropriate. Presumably it's using fist as it's the default (per the modding manual).

I would suggest weapon 90-crush as a more appropriate replacement.
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  #2953  
Old July 16th, 2010, 11:18 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Stavis_L View Post
The weapon (fist, 92) for the Juggernaut unit is inappropriate. Presumably it's using fist as it's the default (per the modding manual).

I would suggest weapon 90-crush as a more appropriate replacement.
Heh, nice.

I remember using the spell for the first time, when I was reading the spell description, didn't know what I'll get, and imagined some kind of golden Colossus descending down to my armies to help them, slaying all the enemies in its path. Imagine my surprise when what I received was some kind of oxcart with no slots for hands or feet, who could "only" roll over them.
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  #2954  
Old July 16th, 2010, 02:04 PM
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Default Re: Bug Thread: Discussion

In a recent MP game, I had a Starets wearing the Pebble Skin suit. On turn 100, he was a Starets with the standard 50 CR. On turn 101, he became a troll with -50 CR. This looks like a bug.
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  #2955  
Old July 16th, 2010, 03:58 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Gregstrom View Post
In a recent MP game, I had a Starets wearing the Pebble Skin suit. On turn 100, he was a Starets with the standard 50 CR. On turn 101, he became a troll with -50 CR. This looks like a bug.
In addition to occasionally turning you into a troll, the suit also gives you stoneskin (and accompanying CR malus.) Are you sure the Starets didn't have net zero cold resistance prior to transformation? Or perhaps there was another item that the unit also carried?
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  #2956  
Old July 16th, 2010, 04:13 PM
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Default Re: Bug Thread: Discussion

Stoneskin would account for it, yes. The previous form's CR wouldn't carry over, either.
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  #2957  
Old July 17th, 2010, 12:58 PM

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Default Re: Bug Thread: Discussion

Just started playing again and noticed two bugs:

A blood mage cast pain transfer when there are no blood slaves present.

In one game I started to get scout reports on my own friendly provinces as if they were enemy controlled.
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  #2958  
Old July 17th, 2010, 02:00 PM

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Default Re: Bug Thread: Discussion

On the Aran map I cannot move between areas 98 and 104 even though I'm allowed to give the move order.
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  #2959  
Old July 17th, 2010, 03:14 PM

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Default Re: Bug Thread: Discussion

Edit: I was finally able to move after several attempts. The enemy space did have a occupied fortress there. Don't know if this is related to the non-movement bug that was reported before.
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  #2960  
Old July 22nd, 2010, 03:31 AM
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Default Re: Bug Thread: Discussion

Ok, I know we've talked about it before, but now I've got a .trn file with an H2 precision 15 mage *by himself* casting bless and missing. Bless has a precision 100, so this should never happen (and is therefore a bug).

The game is using the ThreeFort mod (which includes CBM 1.6), but the bless spell has not been altered in any way so the mod should not be having an effect on performance.

The relevant combat is the battle in Old Forest.

I ask the other players in ThreeFort to not look at the .trn file, since its the most recent turn.

I've attached the .trn file below, as well as the .dm for the mod and the map files. I have not attached any sprite images (ie, the Worthy Hero sprites that are part of CBM), so anyone wishing to view should probably dl CBM 1.6 if they haven't done so already.
Attached Files
File Type: rar BlessFail.rar (730.0 KB, 115 views)
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