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  #21  
Old July 30th, 2007, 06:30 PM
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Default Re: Some notes on MA Mictlan update

Jaguars are amazing with a water bless. It allows them to move very quickly. If MA Mictlan is going to get casters capable of casting arrow fend, I can imagine jaguar only armies storming across the continent.

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  #22  
Old July 30th, 2007, 06:39 PM
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Default Re: Some notes on MA Mictlan update

Actually, I can't quite imagine an recruitable army I'd fear more than an *** ton of jaguar warriors backed up by fog warriors, arrow fend, mist, and storm.

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  #23  
Old July 30th, 2007, 08:06 PM
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Default Re: Some notes on MA Mictlan update

But I didn't want watewr , I wanted death . It annoys me that F9 is better than death!

Hmm, atm thay have switched places with the eagle warrior as home only. Intend to test it tomorrow.
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  #24  
Old July 30th, 2007, 08:07 PM
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Default Re: Some notes on MA Mictlan update

Quite honestly, I think the D9 bless is pretty ***. 2 points of damage that gets resisted by MR? I think you should just take away the MR check, up the damage, or change the effect.

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  #25  
Old July 30th, 2007, 08:10 PM
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Default Re: Some notes on MA Mictlan update

Baalz, BTW, one of the greatest moments of the game was when I stormed Bandar . That made me think Eagle warriors are totally cool! Pity on you not having priest though. I would have liked to see those gandharvas under bless They were pretty hard without support.
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  #26  
Old July 30th, 2007, 11:16 PM
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Default Re: Some notes on MA Mictlan update

Yeah, I had a W/E bless, which makes them wicked tough...particularly if I get a chance to cast legions of steel/strength of giants on them with a Yaksha (and weapons of sharpness a little later in the research tree), backed by a bunch of Gurus who seem to like casting unscripted healing light to good effect. If only I'd had a couple more turns... That bless also works really well for some of the higher end national summons. I definitely want to play Bandar Log again sometime soon...hopefully I'll last a little longer.

Eagle warriors are definitely cool when your opponent isn't expecting them. For me as well some of my favorite moments are when the eagle warriors drop in and cut a bunch of mages to shreds on the first turn. Just ask Meglobob about that. I've found they tend to struggle a little bit after the surprise factor wears off though and your opponent starts deploying heavy infantry on the flanks for them to get tangled with.
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  #27  
Old July 31st, 2007, 01:18 AM
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Default Re: Some notes on MA Mictlan update

Kristoffer, have you noticed if your death-bless makes your sacred mages more potent on the battlefield?
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  #28  
Old July 31st, 2007, 06:03 AM
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Default Re: Some notes on MA Mictlan update

I mostly buff, and cast non-dmg spells, so I have not seen any big effects. Incinerate, mindburn, frozen heart all kill their target more or less. I haven't used bladewind or other wide area attack spells atm. Only got them in my face

I saw several crushers getting afflictions from jaguars that actually got close to the enemy, but mages might have had an influence on this as well. Mostly chestwounds, but some limps and a cripple. Not that they bother that much. After all their main purpose was to be in the way.
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  #29  
Old August 17th, 2007, 05:05 AM
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Default Re: Some notes on MA Mictlan update

Seems great. Can't wait for that new MA Mictlan. Any release date scheduled for the next patch ?

A little earth magic would be a valuable adding, I've always missed it playing Mictlan. Maybe on a random magic slot on the Mictlan's priest ? Something like FEWNS or FAEWN random ? Or as random on Couatls ?
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  #30  
Old August 17th, 2007, 06:45 AM

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Default Re: Some notes on MA Mictlan update

Making Jaguars home-only and eagles recruitable everywhere would be a big nerf to MA Mictlan. I dont think MA Mictlan needs a nerf.
Mictlan's PD is also awful enough already, eagle warriors wont help it.
Btw, speaking of nerfs, why making High Seraphs home-only? Its not like Caelum is as powerful as its used to be in Dom2. Lightings nerfed, quickness nerfed, false horrors nerfed, armies bigger than in Dom2 (so harder to overshoot with combat spells), High Seraphs old... Arent you affraid it will be the last nail in a coffin?
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