.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old July 20th, 2005, 10:01 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Stellar Manipulation again..

Renegade 13 said:
"I'm almost positive I've created stars in nebular systems before. Though I could be wrong..."


Possibly because of what someone else mentioned. If the game has to create a homeworld in a game with a limited number of sectors, it will do some strange things. Once during a P&N game, the Sergetti started out in a black hole system, 3 sectors from the center.

What I have seen the TDM Modpack aliens do is destroy all nebulas and then ignite stars in the center, just 'cause they can, I guess. ANd they will also create stars in the center of an organic infestation, maybe that's what you saw?
Reply With Quote
  #22  
Old July 20th, 2005, 11:56 PM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Stellar Manipulation again..

Nope, just finished trying to create a sun in a nebula and it doesn't work! BUT that still doesn't mean if your using an edited .txt files or mods for the game that some changes may allow you to end up doing it!
Also I generated a couple of maps and discovered that the sight modifier is random. I had a green Neb. at 4 and a red at 3. Soooo it must be part of a random generation unless the mod your using has again made changes that effect the generator. I forget which .txt file is used for planet generation, I think it's SystemTypes.txt that controls the map generator.
Reply With Quote
  #23  
Old July 21st, 2005, 12:58 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Stellar Manipulation again..

Also, I don't think nebula's hide stars, warp points, and planets. It's like they're "on the top layer of the image" as it were. In FQM, the nebula system with planets has random storms covering all objects. You need the right level of sensors to see what's underneath, but you know something is there.
Reply With Quote
  #24  
Old July 21st, 2005, 06:49 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Stellar Manipulation again..

Indeed, nebulas don't hide stellar objects; I got confused with Geo's map where you start with a peculiar ship mining an invisible planet, and somehow thought the planet was hidden because of the nebula.
Reply With Quote
  #25  
Old July 21st, 2005, 09:36 AM
Wolfman77's Avatar

Wolfman77 Wolfman77 is offline
Sergeant
 
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Wolfman77 is on a distinguished road
Default Re: Stellar Manipulation again..

OK I did some testing last night again, here's what I found.
There are 2 "types" of nebula.

1. The usual type, described as "system wide storm", these are the ones you can destroy with a ND. there are 5 types(I think this was covered somewhere before). the red ones have a "maximum" obscuration of 5. I belive this means they can have anything up to that. The other four colors have 2 maxed at 3 and 2 maxed at 4. You cannot creat stars here untill you destroy it.

2. There are also some that are actually described as nebula, there are 4 types I believe. They are different from the five standard one everyone is used to. I think they are used only in the "ancient" quadrant type. You cannot detroy them but you can create stars in them. They have a max obscuration of 3 and cut shields by 5000(it says renders shield useless, but the systems text file says 5000). They are also much more colorful that the other kind.

I'll have to check it out to see if any of them hide stars or rings/spheres. I know they hide planets, don't hide warp points (you'd never find your way out, reminds me of a map I made once Only bad part about it is the AI couldn't handle all reaserch being done by finding ruins). Anyway I'll check it out tonight unless someone else wants to confirm it before then.
Reply With Quote
  #26  
Old July 21st, 2005, 10:17 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Stellar Manipulation again..

That would explain why Renegade 13 and myself remember creating stars in a Nebula. I don't recall if I used the Ancient setting on the galaxy.
Reply With Quote
  #27  
Old July 21st, 2005, 10:23 AM
Wolfman77's Avatar

Wolfman77 Wolfman77 is offline
Sergeant
 
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Wolfman77 is on a distinguished road
Default Re: Stellar Manipulation again..

I'll have to check the quadrant text when I get home to see if they show up in any others. I uce clusters usually and I don't recall them in that one but I have seen them in ancient, not sure about the rest yet.
Reply With Quote
  #28  
Old July 22nd, 2005, 12:32 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Stellar Manipulation again..

Last time I created a star in a system-wide nebula during play, was in a much older version of the game than the current one. But it was possible at one point. There's another obscure reason or two one might want to do so, besides building a ring/sphere-world.

Of course, it used to be possible to move planets, too, until that bug was fixed.

I hadn't heard of the "vanishing star bug" though - what's that? Try to make a ring/sphere-world in a system with many planets, and the star just vanishes with no planet created?

PvK
Reply With Quote
  #29  
Old July 22nd, 2005, 12:57 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Stellar Manipulation again..

Quote:
PvK said:I hadn't heard of the "vanishing star bug" though - what's that? Try to make a ring/sphere-world in a system with many planets, and the star just vanishes with no planet created?
That might be the "vanishing stellar object" bug. Basically, whenever a star destroyer, nebula creator, or black hole creator is used, there is a chance that some seemingly randomly chosen stellar object just disappears. It could be a star, it could be a planet (even a sphereworld), or it could be half of a warp point.
Reply With Quote
  #30  
Old July 22nd, 2005, 01:01 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Stellar Manipulation again..

Oh WOW... good to know!


PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.