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  #21  
Old July 18th, 2002, 10:27 PM
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Default Re: Is MM still working on SE IV Gold???

You are mistaking "None" for "Any".

None means only on NON-Weapons.
Any means any type of weapon.
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  #22  
Old July 19th, 2002, 04:06 PM
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Default Re: Is MM still working on SE IV Gold???

Quote:
Originally posted by Unknown_Enemy:
There is something I have not seen and would be interesting :

in the transfer screens, you have 1,5,10,all buttons, and when you want to transfer 200 millions pops from a planet to somewhere else, it is missing a 100 button.
I asked Aaron for a "move 50" button a long time ago, right after they added the "move 10" button (patch 1.30). He agreed it was a good idea, but I haven't seen it yet... maybe we need to bug him for both "Move 50" and "Move 100" buttons. It would be nice if the AI would take more advantage of partial population loads as well...
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  #23  
Old July 19th, 2002, 05:14 PM
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Default Re: Is MM still working on SE IV Gold???

Quote:
maybe we need to bug him for both "Move 50" and "Move 100" buttons.
better yet, bug him for a "load/ unload X amount of cargo" function for order queueing.
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  #24  
Old July 19th, 2002, 05:18 PM

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Default Re: Is MM still working on SE IV Gold???

Posted by dogsoff,
"better yet, bug him for a "load/ unload X amount of cargo" function for order queueing"
Maybe a "spinner" (I think that is what it is called), where you just click on an up or down arrow to change the numbers.
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  #25  
Old July 19th, 2002, 08:14 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Is MM still working on SE IV Gold???

Not only is he still working on it, but the latest beta has added the shield mounts, AND the new damage types I've been asking for! Yes, we can have all of Quad/Double/Half/Quarter damage to shields now!

It also says that Emissive Armor was 'fixed'. I'll have to test and see if it works like we expect now.

As for the 'load X amount' cargo command, yes that would be very nice. It might require design changes for the AI though. In other words, it might be harder than you think. But, you can always request it. Being able to queue up specific orders and set them on repeat would be a big help in the 'micromanagement' department.

[ July 19, 2002, 19:16: Message edited by: Baron Munchausen ]
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  #26  
Old July 19th, 2002, 10:24 PM
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Default Re: Is MM still working on SE IV Gold???

Here is the latest history.
Baron M. - I just tested it: Emmisive armor now substracts the emmisive value from the damage.
One of my pet peeves: Enter key now works on the rename and create fleet window. This is going to be one great patch .

Version 1.75:
1. Fixed - Players can no longer exceed the maximum mines / maximum satellites
per sector restriction.
2. Fixed - Rare error on warp command execution.
3. Fixed - More improvements to Escape and Enter key usage.
4. Added - "Shield Percent" to CompEnhancement.txt.
5. Added - Added damage types - "Double Damage To Shields",
"Half Damage To Shields", "Quarter Damage To Shields".
6. Fixed - Improvements to how Emissive Armor is applied.
7. Added - Added new Settings.txt fields - "Seeker Combat Defense Modifier",
"Planet Combat Offense Modifier", "Planet Combat Defense Modifier".
8. Fixed - Point-Defense will now fire automatically on moving drones.

[ July 19, 2002, 21:28: Message edited by: Rollo ]
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  #27  
Old July 19th, 2002, 10:41 PM
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Default Re: Is MM still working on SE IV Gold???

Quote:
7. Added - Added new Settings.txt fields - "Seeker Combat Defense Modifier",
Wow! Does this mean that seekers will no longer have a 100% chance of hitting?

Quote:
"Planet Combat Offense Modifier", "Planet Combat Defense Modifier".
This should make good mod-fuel=-) You're right, ROllo, this will be a good patch. Personally I can't wait.
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  #28  
Old July 19th, 2002, 10:55 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Is MM still working on SE IV Gold???

Dogscoff, that is seeker defense -- ECM value. So we can hopefully balance seekers and PDC better by increasing seeker defense to be similar to fighters.

No, there is no change in how seekers work. They always hit if they reach you. I'd be pleased to see a randomization of weapon damage, though. Just a certain percentage of variation instead of the flat unvarying 'X points' every time would be a big improvement.

[ July 19, 2002, 21:56: Message edited by: Baron Munchausen ]
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  #29  
Old July 19th, 2002, 11:07 PM

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Default Re: Is MM still working on SE IV Gold???

Quote:
Originally posted by Rollo:
Here is the latest history.
Baron M. - I just tested it: Emmisive armor now substracts the emmisive value from the damage.
One of my pet peeves: Enter key now works on the rename and create fleet window. This is going to be one great patch .
Oh good. I can type in ship and fleet names faster... now if I could only think up enough ship names.

Quote:
Version 1.75:
1. Fixed - Players can no longer exceed the maximum mines / maximum satellites
per sector restriction.
Oh foo.

Quote:
8. Fixed - Point-Defense will now fire automatically on moving drones.
Yikes..

Okay, when is it going to be released?

(And will there be an explanation of what's possible in the CompEnhancement files?)

[ July 19, 2002, 22:08: Message edited by: Sinapus ]
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  #30  
Old July 19th, 2002, 11:08 PM
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Default Re: Is MM still working on SE IV Gold???

That sound you heard was me jumping up and down and shouting with glee. The patch looks most excellent!

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