.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old April 13th, 2004, 11:21 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: Cost per research point calculator

Lore master 150 gold 12 research

Possibly the best Drain 3 researcher in the game

[ April 13, 2004, 10:24: Message edited by: Yossar ]
Reply With Quote
  #22  
Old April 13th, 2004, 12:33 PM

CayseP CayseP is offline
Private
 
Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
CayseP is on a distinguished road
Default Re: Cost per research point calculator

Fix: The C'Tis shaman is sacred (currently it seems non-sacred and similar to the empoisoner), which helps C'Tis somewhat on a longer time scale.
Reply With Quote
  #23  
Old April 13th, 2004, 02:20 PM

guybrush threepwood guybrush threepwood is offline
Corporal
 
Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
guybrush threepwood is on a distinguished road
Default Re: Cost per research point calculator

Quote:
Originally posted by PDF:
How is maintenance cost calculated ?
In the game it's surely rounded (up or down) somewhere, to have entire figures. I've heard that it was done on a per unit basis, so that can really change the values on the long run (50-100 turns).
Anyone has the formula ? IW only ?
hmmm... all I can say to this is what Graeme Dice said a few Posts ago:

Quote:
Originally posted by Graeme Dice:
I would imagine that it adds up the upkeep for all units keeping the decimal points, then just drops whatever is left at the end. I know that it does store the decimal points up to the very end though, as the devs have mentioned this.
Of course, whatever method is actually used in-game is what should go into the calculator. Does anyone know for sure?

Also, I am still hoping that someone could clarify whether or not a unit gains experience for researching (in addition to the 1xp/turn that every unit apparently gets).
Reply With Quote
  #24  
Old April 13th, 2004, 02:30 PM

Duncanish Duncanish is offline
Corporal
 
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Duncanish is on a distinguished road
Default Re: Cost per research point calculator

Quote:
But does a unit not gain some "research xp" or some such in addition if it is just hanging around doing research?
Don't believe they do. Researchers I keep at home studying never gain levels very fast, and I've never had one go past two stars. But they do gain experience faster if they get involved in a skirmish or two.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!

I found out what zombies are weak against.
Oh?
Point blank annihilation.
Reply With Quote
  #25  
Old April 13th, 2004, 02:52 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Cost per research point calculator

Quote:
Originally posted by PDF:
How is maintenance cost calculated ?
In the game it's surely rounded (up or down) somewhere, to have entire figures. I've heard that it was done on a per unit basis, so that can really change the values on the long run (50-100 turns).
Anyone has the formula ? IW only ?
It's in the wish list thread that no rounding occurs till the very end.

The Wish List Thread
Reply With Quote
  #26  
Old April 13th, 2004, 04:18 PM

guybrush threepwood guybrush threepwood is offline
Corporal
 
Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
guybrush threepwood is on a distinguished road
Default Re: Cost per research point calculator

Quote:
Originally posted by Duncanish:
quote:
But does a unit not gain some "research xp" or some such in addition if it is just hanging around doing research?
Don't believe they do. Researchers I keep at home studying never gain levels very fast, and I've never had one go past two stars. But they do gain experience faster if they get involved in a skirmish or two.
OK, I assume they don't then.

I have added XP into the picture now - of course assuming that the units are doing nothing but researching from the day they are created (in a real game this does not have to be so of course). The extra XP not surprisingly give an advantage to low cost/low research level researchers in the long run compared to higher cost/higher research level ones.
Reply With Quote
  #27  
Old April 13th, 2004, 05:44 PM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Cost per research point calculator

IIRC, all commanders (and possibly units too, never bothered to check) gain 1 XP per turn just by doing anything not XP related (i.e. not fighting, or entering war academy, and not enhanced by items). So A researcher would gain 1 XP per turn, whether she researches or not.

For example, in my long SP testing game as Atlantis, which finally ended on turn 221, all mages in my capitals were ofLevel 3 & 4, whom I know were hired in the early days to fuel my research. And since I was the only water nation, these mages never seemed battle at all (sitting home and hit books). So this seems to collaborate my memory that commanders gain 1 XP per turn at minimum, as some of these researchs would get 200+ XPs (level 4), while the rest were level 3, as observed.

Just an observation.

-Gateway103
Reply With Quote
  #28  
Old April 13th, 2004, 06:46 PM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: Cost per research point calculator

The research formula:

Research = Sum of all mage levels + 2 + Experience bonus +/- Sage bonus/Witchdoctor penalty +/- Scale adjustment + Item bonuses

Mage levels are all magic paths except divine and unholy. Commanders without any mage levels can't research at all. Includes bonuses from path boosting items (e.g. Earth Boots).

Experience bonus is +1 rp per star.

Sage bonus - various units have this including sages, loremasters, the Great Sage pretender, adepts of the metal orders. I think it's +3 for most of those units, but I'm not sure of the exact value. There's also a heroic research bonus, I think - I assume this works like the sage bonus, I don't know if it's cumulative with a sage's natural bonus if a sage gets the heroic research ability.

Witchdoctor penalty - I've heard that they are bad at research now but haven't played Machaka recently.

Scale adjustment - +1 RP/magic scale, -1 RP/drain scale. Ulm Master Smiths ignore drain but do benefit from magic (but Ulm pretenders are affected normally).

Item bonuses - various items give RP bonuses of different sizes.

Research can't be reduced below 0 but can be reduced to 0 (non-experienced level 1 mage in drain-3).
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote
  #29  
Old April 13th, 2004, 07:24 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Cost per research point calculator

Quote:
Originally posted by Chris Byler:
Commanders without any mage levels can't research at all.
Commanders that don't list a research ability can't research. Arco Golden era philosophers have no magic ability, but can still research.

Quote:
Witchdoctor penalty - I've heard that they are bad at research now but haven't played Machaka recently.
Witchdoctor's now research at a base level of 3, instead of the 5 they would normally have with three magic skills.

Quote:
Research can't be reduced below 0 but can be reduced to 0 (non-experienced level 1 mage in drain-3).
I take it you've never played a drain 3 nation. The minimum research value is 1, and never lower than that.

[ April 13, 2004, 18:24: Message edited by: Graeme Dice ]
Reply With Quote
  #30  
Old April 14th, 2004, 01:50 AM

guybrush threepwood guybrush threepwood is offline
Corporal
 
Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
guybrush threepwood is on a distinguished road
Default Re: Cost per research point calculator

Quote:
Originally posted by Yossar:
Lore master 150 gold 12 research

Possibly the best Drain 3 researcher in the game
Added. (and its even the best drain 2 researcher )

Quote:
Originally posted by CayseP:
Fix: The C'Tis shaman is sacred (currently it seems non-sacred and similar to the empoisoner), which helps C'Tis somewhat on a longer time scale.
wups. Fixed.

Hmm... maybe I should add a way to show the data I am using so its easier for people to spot my bugs

Update: The calculator now includes a link to a page which shows the unit data that is used for the calculations.

[ April 13, 2004, 13:15: Message edited by: guybrush threepwood ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.