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  #21  
Old February 5th, 2002, 01:04 AM
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Default Re: Imagemod requests here!

A bit literal But some of those in a 3-D cubic or hex gridwork would look cool. They've gotta be brighter as well, since they don't show up against the black (at least on my monitor).
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  #22  
Old February 5th, 2002, 05:00 PM

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Default Re: Imagemod requests here!

Heh, knew it couldn't be that easy

Actually, I was thinking of a framework hex like the armor, would that be good?

Here is a dilapidated station for P&N - let me know what you think.

P&NStation.bmp

Here is a selection of armors and engines/reactors. Let me know which images you want to use for what and I can generate the various types for you (Main piece, Lght, Med, Hvy), also let me know if you were thinking of something else. I also gave the plasma armor a shot - images 22-26.

Armor&Engines.zip

Hope they are on the right track!
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  #23  
Old February 5th, 2002, 05:56 PM
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Default Re: Imagemod requests here!

That station looks cool, are you going to make a whole "Pirate" shipset? If you do, I'll package it with P&N

For the gridwork, If you take a pair of armor outlines, and bend the edges towards each other, you'd get something like what I was imagining. add some half-beam connectors going out from the vertices, for the impression that they connect with other structural components.

Ooohh. Real plasma armor!
I'll have to take a closer look at home, but I like the firey underside

PS: your "LargeAntiMatterEngine.BMP" is not actually a BMP, but a PSP file. You need to convert that one.
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  #24  
Old February 5th, 2002, 08:40 PM

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Default Re: Imagemod requests here!

I'll give a pirate shipset a shot. If geoschmo doesn't use the shipset I started for the Leonine, I can just finish that one off for you easy enough. Check it out and see if it fits. (Bumped and thread link)

Leonine

Also, more than willing to make a new set. Do you want them to have their own ships or take ships from the other races and rust 'em up? Could also use the Raiders from B5 and I can work on filling them out. Your call!

I'll give the grid a try tonight or tomorrow when I get some time.

Here is the 'fixed' AntiMatter Engine:

LargeAntiMatterEngine.bmp

Glad you liked what you can see so far of the plasma armor, I am thinking about redoing the 'plasma burst' from the armor.
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  #25  
Old February 6th, 2002, 05:15 AM
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Default Re: Imagemod requests here!

quote:
Also, more than willing to make a new set. Do you want them to have their own ships or take ships from the other races and rust 'em up? Could also use the Raiders from B5 and I can work on filling them out. Your call!
Ooh, what about some cut-and-weld work, where they use bits of lots of different races' ships. Then rust it up

quote:
Glad you liked what you can see so far of the plasma armor, I am thinking about redoing the 'plasma burst' from the armor.
How about taking #26, and make the yellow plume into more of a mushroom cloud shape
Also, could you make one without the solid (dark) plate from the center hex, and add an electric blue ring around the hole for the plasma valve?
PS: for the mini, don't bother showing a plume & smoke. Minis are too small for action shots, and the lava stuff works wonders on its own.

++++++++++++++

Image #19 looks like a good candidate for buckytube gel. Perhaps a block of that in a tall rectangle (indoor wall shape), or maybe a hollow hex of material, for wrapping around a corridor.

#11 looks promising for the refractive armor. Could you add a hint of a rainbow effect to the white glint?

#12 and #20 look the most like gritty war armor to me. one layer for light, two medium, three would be heavy. Not sure if the medium/heavy would look better as layers or solid blocks.

#2 looks just like what I wanted for the primary/additional thing. For the additional armor, try lighting up every other hex around the outside, and making the other four dark.
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  #26  
Old February 6th, 2002, 05:42 PM

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Default Re: Imagemod requests here!

I'll give it all a shot - might not have time 'til the weekend, but I will get all those ideas back to you (plus throw in some more)! Also, the P&N ships - which races do you want me to try to use as archtypes?

Also, fooled around with trying to make a hex grid sphere - had some mixed results

Structural.zip

Let me know if any of these are good or how you want them modified.
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  #27  
Old February 6th, 2002, 10:51 PM

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Default Re: Imagemod requests here!

Ok, tried some of the armor requests you made:

RedoneArmor.zip

Created layered and thick Versions of Light-Heavy armor (only one light for both since it looks the same), made rainbow refract armor, mushroomed the plasma and added a vent to plasma armor (also one without plasma for mini), tried the hollow hex/wall thing (not sure if I got that one visualized right) and recolored primary armor (made 2 dif ones). Hope they are better!
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  #28  
Old February 7th, 2002, 01:25 AM
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Default Re: Imagemod requests here!

I'll take one of those meshwalls in a light grey frame to highlight the structure (thin tubes along the edges, leave the faces exposed)

I like the refraction rainbow, too. Make a mini of that to see whether the color shows through

For the heavy/medium armor, I think the layered method is better, the variable thickness is a bit too subtle, though if you made the light stuff paper thin, and the heavy stuff 50% thicker, they should be obvious as to which is which. Some light on underside of the armor might do the trick too.

Ah, the plasma armor. By the blue ring, I meant a hex outline to replace the center tile of grey plate over top of the plasma.
Check out My cheap drawing to see what I mean
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  #29  
Old February 7th, 2002, 01:56 AM

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Default Re: Imagemod requests here!

The rough sketch helped a lot

Here are some new plasma armors & a mini refract & mini plasma (sans burst).

Plasma-n-Stuff.zip

Question on the meshwall, you want a thin solid grey frame around the mesh, right?
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  #30  
Old February 7th, 2002, 02:15 AM

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Default Re: Imagemod requests here!

MeshWall1.bmp

MeshWall2.bmp

Like this?
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