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May 7th, 2007, 01:55 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Mod: Trade Confederation
Version 0.22
Changed sprite and armor for Elite Pike.
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May 7th, 2007, 04:15 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Trade Confederation
Version 0.23
Added new national spell "Construct Crystal Pikemen".
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May 7th, 2007, 06:57 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Trade Confederation
Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.
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May 8th, 2007, 07:39 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Trade Confederation
Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.
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May 9th, 2007, 06:12 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Trade Confederation
I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.
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January 28th, 2008, 10:57 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Trade Confederation
Version 0.24
- Changed nation number to 74;
- Changed aspects of catapult's "Fire Boulder" weapon;
- Gave "Brother Fire" firepower.
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February 8th, 2008, 02:21 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Trade Confederation
Gave pikes in all my mods animalawe 3.
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July 30th, 2008, 08:36 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Trade Confederation
Version 0.25
Changed unit numbers to 2450-2476.
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July 30th, 2008, 01:59 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Mod: Trade Confederation
Glad to have you back, Amos!
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July 30th, 2008, 05:26 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Trade Confederation
Tnx Morkilus I'm glad to be back
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