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  #21  
Old October 26th, 2008, 07:22 PM

Mithras Mithras is offline
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Default Re: Arena fix

You can mod items to make gems/gold can't you?
I can see balance issues though...
I thought something that summoned one random unit a turn would be nice (militia one turn burning one the next) and thematic (people coming to learn from the great master of the battle) But it seems impossible to mod. So I vote for one of every gem (excepting blood slaves)every season or something... would rather tie the winner to a lab though.
Oh and making the item misc would probably help too, do you know what happens if a handless mage wins the trident?
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  #22  
Old October 26th, 2008, 07:56 PM

otthegreat otthegreat is offline
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Default Re: Arena fix

If I remember right Llamabeast did something for Kingmaker where MA man was in some kind of limbo and all of its income (gold and gems) went to the arena winner. I'm sure he could elaborate more.
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  #23  
Old October 26th, 2008, 08:05 PM
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Default Re: Arena fix

Perhaps have it be a commander unit, that is not extremely huge in power (Sleeper-ish), but has full slots, and comes almost naked.

So the big combat nations (giants) benefit little from it, but those who don't have strong access to national thugs, would get a good chassis to work with, they just have to invest in gear for it.
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  #24  
Old October 26th, 2008, 08:16 PM

Ironhawk Ironhawk is offline
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Default Re: Arena fix

Thats a good idea Jim. However, if you let it summon a commander, then whoever gets it would be awash in these free commanders. I guess if you gave it no leadership that wouldnt be unbalancing. Would be a little strange tho.
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  #25  
Old October 26th, 2008, 08:26 PM
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Default Re: Arena fix

Quote:
Originally Posted by otthegreat View Post
If I remember right Llamabeast did something for Kingmaker where MA man was in some kind of limbo and all of its income (gold and gems) went to the arena winner. I'm sure he could elaborate more.
Llama set up MA Man and they just staled every turn and then he had them send 2000 gold and 30S to the arena winner for the first round. Can't recall what the prize was for the 2nd round. Surprisingly few nations entered the arena in either round even with the added incentive.

Sad really since it would have been pretty epic to have ~40 nations send champions.
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  #26  
Old October 26th, 2008, 09:34 PM
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Default Re: Arena fix

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Originally Posted by DonCorazon View Post
Sad really since it would have been pretty epic to have another turn where no one got any messages, so we wouldn't even know who won the tournament.

There.
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  #27  
Old October 26th, 2008, 10:08 PM
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Default Re: Arena fix

Cowardice I say!
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  #28  
Old October 27th, 2008, 04:22 AM

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Default Re: Arena fix

hmmm maybe the problem is not scant rewards but the risk.
Would it be possible to make death impossible in the arena?
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  #29  
Old October 27th, 2008, 05:18 AM
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Default Re: Arena fix

Arena Tickle Match!
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  #30  
Old October 27th, 2008, 06:58 AM
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Default Re: Arena fix

I really like the free summon idea for the trident... and about what to summon, why don´t mod Crossbreeding on it? then the summon would be random every turn...

I´m a little weak in dom modding, how would you add the crossbreeding ritual to the trident?
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