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  #21  
Old June 16th, 2004, 05:48 PM
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tinkthank tinkthank is offline
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Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by Reverend Zombie:
quote:
Originally posted by tinkthank:
Hey thanks, all helpful stuff here.


Further follow-up questions:

1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
I have success scripting them to cast raise dead.
Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
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  #22  
Old June 16th, 2004, 05:55 PM

Scott Hebert Scott Hebert is offline
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Default Re: Newbie Question about Desert Tombs

Well, just a thought, but have you tried Skull Talismans? Presuming your Pretender has any Death magic, you could have an Empoisoner working from turn 2 (first assassination on turn 4).
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  #23  
Old June 16th, 2004, 07:25 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by tinkthank:
quote:
Originally posted by Reverend Zombie:
I have success scripting them to cast raise dead.
Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
Ooops. I meant the "animate skeleton/dead" that raises just one undead at a time, is available at encantment 1.

[ June 16, 2004, 18:30: Message edited by: Reverend Zombie ]
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  #24  
Old June 17th, 2004, 09:51 AM
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Default Re: Newbie Question about Desert Tombs

On a side question: The Keeper of the Tombs is a level 2 priest but not sacred -- is that intentional? I cant think of any other unit like that offhand that has priestly abilities but is not able to be blessed him/herself.
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