.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old February 27th, 2011, 03:57 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by SaS TrooP View Post
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
It's pretty time consuming overall but you should definitely look into reviewing the Waypoints section of the manual AND doing extensive testing.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #22  
Old February 27th, 2011, 08:42 AM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

LOLZ, I have never heard of possibility of putting few flags on the same hex. Have to check it, thanks.
Reply With Quote
  #23  
Old March 27th, 2011, 11:33 AM

Patric Patric is offline
Private
 
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
Patric is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Hi

I uploaded a scenario for testing. It deals with a variant of the planned SAS raid on RÃ*o Grande naval air base during the Malvinas / Falkland conflict.
I´m working out other maps and scenarios related with this and other conflicts.

Enjoy

Patricio
Reply With Quote
  #24  
Old June 14th, 2012, 12:25 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Lets say I have a scenario where player is assaulting another side. Enemy receives reinforcements later, but they remain in their positions instead of rushing forward to help the defenders. How to make them move?
Reply With Quote
  #25  
Old June 14th, 2012, 10:52 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: WinSP Scenario Design Clinic

Lower the reaction turn
Reply With Quote
  #26  
Old June 14th, 2012, 11:13 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: WinSP Scenario Design Clinic

As well a giving them a small reaction turn - also try giving the platoon HQ a path to follow that takes them into where you think contact will occur.

If you want a general advance of the defending AI - then you can use neutral or attacker-held Victory hex(es) out in attacker land. See the tutorial scenario, as that is the method used to tempt the Iraqi defender into giving up his defensive positions and kamikaze charging headlong into the USA trainee there.

However, V-hexes on the attacker's side are
a) a clue to the human player that the AI will come at him (which he can then exploit) and
b) a pain to get right (setting appropriate reaction turns for all defenders, and the fact the AI will sometimes decide to step off and regain them early).
Reply With Quote
  #27  
Old June 19th, 2012, 04:17 PM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Map making. I'm good at it. I enjoy it. I have time to do it. I would be happy to take on a map making project for someone if they are interested in design the rest of the scenario or campaign. All I require is a good reference map to work with.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #28  
Old June 19th, 2012, 06:01 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by Cameronius View Post
Map making. I'm good at it. I enjoy it. I have time to do it. I would be happy to take on a map making project for someone if they are interested in design the rest of the scenario or campaign. All I require is a good reference map to work with.
Which is nothing to do with this thread - you should have begun a new one to allow for the inevitable map requests which would then drive the thread into off-topic land.

Nobody please put any such requests here - wait until the OP creates a new and appropriate thread and then we can delete this post.

This thread is only for the techniques involved in scenario design.

Andy
Reply With Quote
  #29  
Old June 21st, 2012, 09:22 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Ok Sorry
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Cameronius View Post
Map making. I'm good at it. I enjoy it. I have time to do it. I would be happy to take on a map making project for someone if they are interested in design the rest of the scenario or campaign. All I require is a good reference map to work with.
Which is nothing to do with this thread - you should have begun a new one to allow for the inevitable map requests which would then drive the thread into off-topic land.

Nobody please put any such requests here - wait until the OP creates a new and appropriate thread and then we can delete this post.

This thread is only for the techniques involved in scenario design.

Andy
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #30  
Old July 12th, 2012, 12:48 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: WinSP Scenario Design Clinic

Somehow repeating a question I had recently, about AI attacking, as this seems to be working pretty randomly for me. Need to admin I haven't yet tried the waypoints method, as I am tend to create pretty massive scenarios and unfortunately waypoints didn't work fine for me for previous ones. Trying it out with 200+ is rather not encouraging unless I am 100% I do all the stuff correctly.

Situation is as follows: this is player advance vs. AI delay. AI has units deployed already on the map that are supposed to weaken and delay the player UNTILL the reinforcements arrive. Now, my question is: when AI receives the reinforcements and STILL owns majority of the flags, new-coming units will not react and just stay on their spawn points. If most V hexes are lost, then entire army (even the one that was supposed to delay further) is rushing forward.
I am interested in forcing reinforcements to immediate attack while leaving the remaining units to delay and hold till new units will pass through them. Is this complete-able any other method than waypoints? If not, then how to correctly assign waypoints to achieve best effects and make sure this works? Would be glad for deep explanation here or link to such, if possible.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.