.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #21  
Old October 10th, 2011, 07:16 PM

Mightypeon Mightypeon is offline
Second Lieutenant
 
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
Mightypeon is on a distinguished road
Default Re: Pointy Sticks MA recruiting

I would prefer Shinuyama over Shangi La to be honest.

However, I should perhaps explain what Black Rose Ulm gets compared to normal MA Ulm:
-All of Black Rose Ulms troops have 14-15 MR. They are costed around 15 gold, compared to 11 gold for normal MA Ulm troops.
-Black Rose Ulm gets troop summons, either 9 earth gems for 9 Guardian like Warriors at construction 3, 15 Fire gems for 5 Heavily Armoured Morale 30 guys with Flambeaus at enchantment 5 or 6, or 15 astral gems for 5 guys with "Elf bane Mauls" and Ethereal at Alteration 6.
-Black Rose Ulm can summon various Generals. These are mediocre Thugs -> good light SCs. They also autocast battle field wide buffs (Relief, Will of the Fates, Blessing of Gaia, Solar Brilliance and growing fury) in the beginning of a battle. Solar brilliance and growing fury can harm Ulm more than they aid it, the other 3 are highly usefull though.
-One of those commanders is actually a quite powerfull mage who gets Ulm into guaranteed Death and perhaps Nature or Blood. At 35 Hammers he is rather pricy to blood hunt with though.
-Ulm gets battle field magic to cast Legions of Steel on everbody, pimp everybodys magic resistance and, fairly high up, destroy the enemies non magic armour.

-Compared to normal MA Ulm, they do not have the "forge of Ulm", they have worse randoms on Mage Smiths (10% instead of 20%) and they dont have the low level priest extra priest spells. I also think that Black Rose Ulms Black priests are not drain immune.

Nevertheless, Black Rose is significantly stronger than Normal MA Ulm.

I took a look at Shangri la, and I honestly cant see a weakness.
They have composite Bows with Map move 2, Heavy infantry almost up to Ulmish levels, but with Map move 2, cheap stealthy and good (defense 15) raiders with map move 2 and mages to die for.
Their Sacred units are nothing particularly special, but other than that...
They get sacred 1A2S1D +110 AESD (so, Lighting Bolt/communion thunder strikes or nether bolts or more nether bolts), sacred 1A2E2S +110AESF (Blade wind, gift from heaven spamm), and those are the recruit anywhere guys.
All of them are sacred.
Hidden Masters can get A4 by themselfs with some luck, and otherwise, well sacred A2E2S2 is actually quite damned scary. Especially on a STEALTHY FLYER!!!
I think the nation has enough Strength for 3 different (EA, MA, LA) incarnations mixed in 1.
Reply With Quote
  #22  
Old October 10th, 2011, 08:08 PM

tratorix tratorix is offline
Sergeant
 
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
tratorix is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Yeah, but all Shangri-La's mages are around 250 gold (Cap only hidden masters are 400 gold each!)They better be damn good at those prices. Crazy good diversity though. Two of their recruit anywhere lama ones have old age as well. I mean, they're good, but there are a lot of ways to kill human mages. What I'm basically saying is I think I can take 'em.
Reply With Quote
  #23  
Old October 11th, 2011, 01:13 AM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: Pointy Sticks MA recruiting

It's not that the mages are under-priced (for the most part they aren't, though some are skirting the line), it's that this nation has recruit-anywhere mages which are the equivalent to most MA nation's cap-only mages... in addition to having what is arguably the best top-of-the-line mage in the Middle Age.

Pythium has the most powerful mage of the base game for MA (the arch theurge) which is path-equivalent to the Hidden Master (a 10.1 caster). And for a mere 20 gold more than an arch theurge you get stealth, flight, cold resistance, the ability to throw lightning (not that you'd often use it) and massively less age penalties. And I believe most people would happily trade in the arch theurge's water access for earth. Mictlan has another 400 gold cap-only mage-priest (the Couatl). However, they are only an 8.1 caster with access to only air, nature, astral and holy. Also, they have terrible slots, possessing only a head and 2 misc slots. Plus cold blooded is only a bad thing unless you have paths in death (for the jade mask).

But alright, some nations have crazy-go-nuts casters. After all, the 2nd best caster of the era is the Bakemono Sorcerer who is a beefy, recruit-anywhere, 9.1 paths, map move-2, sacred caster for 300 gold. Granted he's older than dirt but most nations would sell their teeth for a mage-priest like that. However, the armies of Shinuyama aren't nearly so nice or versatile as Shangri-la's. It looks like they modeled Shangri-la's army after MA T'ien Ch'i, since it has a good combination of spear, sword, glaive and bow units in both light, medium and heavy varieties plus nice, multi-purpose cavalry. However, they have both the composite bows of T'ien Ch'i and the dirt cheap, stealthy short bows of Shinuyama. Many troops also carry a slightly better than average shield (parry of 5 instead of 4) for no discernible reason.

This nation has:
1) the recruit-anywhere mage strength of Shinuyama (who has the best of the age), but WAAAY more diverse in it's paths
2) the super capital mage strength of Pythium (who has the best of the age)
3) the versatile and powerful infantry and cavalry of T'ien Ch'i (arguably the best of the age)
4) the stealthy light infantry of Shinuyama/Pangaea (those Bhopa infantry are really nice for their price)
5) the single greatest magic diversity of any nation of any age ever
6) 80 free design points from Cold-2
7) Really nice, build-anywhere move-2 elite heavy infantry
8) decent sacreds (in both human and ape flavors)
9) cold resistance/immunity and mountain survival for everything
10) some of the best heroes in the game
11) some really nice pretenders (with a rainbow immortal, a cheap immortal with high dominion and a titan with Air, Water and Earth for one of the best bless combinations in the game)
12) recruit-anywhere stealthy, astral, spy priests.

... and I still haven't bothered to look at the national summons.

Any given component about this nation is fine in comparison to what already exists in the Middle Age but all together it really strikes me as too much.

Again, tell me I'm wrong, but I'm just not seeing it.
Reply With Quote
  #24  
Old October 11th, 2011, 01:46 AM

tratorix tratorix is offline
Sergeant
 
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
tratorix is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Well, this is all speculation on my part, since I've never actually used them myself. However I am in a game with Shangri-La right now, and while I haven't bumped into them, a cursory look at the graphs shows they aren't doing very well. They really strike me as being in the same situation as MA Tien Chi in that their diversity can hurt them as much as it helps.

You'll obviously want to be recruiting a Hidden Master in your cap as often as possible, so thats 400 gold per turn down the drain. You're also going to want to get up some extra forts early to recruit some of your non cap mages (the lama's, mainly), who are also around 250 gold each. Plus you'll want to recruit infantry, cavalry, archers, whatever you're using for expansion, which are either gold hungry, resource hungry or both. Gold is going to be beyond tight in the early game, even with heavy order and production.

Their magical diversity, while great on paper, could easily just end up as a distraction. They only have really good earth, air and astral access. Death, and blood come on mages who suck at research and have no guarantee of more than one in each path, limiting their usefulness, especially since they compete with the much better overall lamas. Their only nature and water access are through the Wise Ones, underwhelming cap only mages who compete with the much better Hidden Masters for a cap recruitment slot and aren't guaranteed more than one in each path.

Overall they just strike me as a nation like MA Tien Chi. Sure, they can do a lot of cool stuff. But not all at once. An extremely skilled player could no doubt wreck with them, but they could just as easily flounder and die early. Anyone playing them would need to have very narrow goals for expansion, pretender design and midgame and endgame. Overall I'd vote to allow them, you seem to be on the opposite side. Of course it's Mighty Peon's game, so I guess it's up to him.

Last edited by tratorix; October 11th, 2011 at 01:47 AM.. Reason: Spaced so it's not a wall of text
Reply With Quote
  #25  
Old October 11th, 2011, 04:02 AM

don_Pablo don_Pablo is offline
Corporal
 
Join Date: Feb 2010
Posts: 116
Thanks: 21
Thanked 1 Time in 1 Post
don_Pablo is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Hi.
A short review from a person played Shangri-La in TestingGrounds (http://forum.shrapnelgames.com/showthread.php?t=47232).
- Mages and the diversity are really wonderful. So are lovely national heroes (Ascended one’s).
- Sacreds are not worth investment in heavy bless. They are very situational. And cap-only.
- Heavy troops require a lot of resources to be amass. So it takes a time to rally a significant force of them.
- They actually have difficulties with early expanding. So awaken pretender or extremely good scales are the must. And its’ player will feel a constant shortage of money.
- As for national spells I’d note only assassination in blood school(It’s cheap and effective) and Tau lvl-0. Most of the rest seem to be just for fun but not for effectiveness.

I would estimate SH-L as a strong but not super nation.
SH-La could be easily rushed by Ashdod/Mictlan/ArgaDis but you are OK with them.
Strong astral makes Shangri-La better than Shinuyama but all the rest seems to be equal (if you are choosing between them).

I recommend to give them a try.

Last edited by don_Pablo; October 11th, 2011 at 04:13 AM..
Reply With Quote
  #26  
Old October 11th, 2011, 06:18 AM

Shadrach Shadrach is offline
Private
 
Join Date: Oct 2009
Posts: 21
Thanks: 11
Thanked 2 Times in 2 Posts
Shadrach is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Is this a case of Shinuyama or Shangri-La, but not both? If you only want eight players, I'd be happy to let BrodieSWR play. If nine is OK but Shangri-La isn't, I'll play Vanheim.
Reply With Quote
  #27  
Old October 11th, 2011, 08:08 AM

nozshand nozshand is offline
Corporal
 
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 1 Time in 1 Post
nozshand is on a distinguished road
Default Re: Pointy Sticks MA recruiting

ma jotunheim, thx
Reply With Quote
  #28  
Old October 11th, 2011, 09:45 AM

Mightypeon Mightypeon is offline
Second Lieutenant
 
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
Mightypeon is on a distinguished road
Default Re: Pointy Sticks MA recruiting

I am not finally decided on Shangri La, but lets update the current roster:

1.Mightypeon: Black Rose of Ulm
2.Gurthan: Caelum
3.Ghoul 31: Acro
4.Dogged57: Tien Chi
5.Shatner: Pythium
6.Tratorix: Ctis
7.Ossa: Mictlan
8.nozshand: Jotun
9.Shadrach: Vanheim or Shangri La
10: Brodie SWR: Shinuyama
I think 10 players is plenty, and I am open for Map suggestions.
I believe that between 12-18 land provinces per player is nice, so we would be looking at roughly 100-120 land province maps.
I think Aran would be too small, and Cradle of Dominion too big.
What are your toughts on Parganos, Rusty Nails or Urrapparand?
Reply With Quote
  #29  
Old October 11th, 2011, 11:04 AM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Quote:
Originally Posted by don_Pablo View Post
Hi.
A short review from a person played Shangri-La in TestingGrounds (http://forum.shrapnelgames.com/showthread.php?t=47232).
- Mages and the diversity are really wonderful. So are lovely national heroes (Ascended one’s).
- Sacreds are not worth investment in heavy bless. They are very situational. And cap-only.
- Heavy troops require a lot of resources to be amass. So it takes a time to rally a significant force of them.
- They actually have difficulties with early expanding. So awaken pretender or extremely good scales are the must. And its’ player will feel a constant shortage of money.
- As for national spells I’d note only assassination in blood school(It’s cheap and effective) and Tau lvl-0. Most of the rest seem to be just for fun but not for effectiveness.

I would estimate SH-L as a strong but not super nation.
SH-La could be easily rushed by Ashdod/Mictlan/ArgaDis but you are OK with them.
Strong astral makes Shangri-La better than Shinuyama but all the rest seems to be equal (if you are choosing between them).

I recommend to give them a try.
In theory, theory and practice are identical. In practice, this is rarely the case. I have been arguing theory against Shangri-La but, when I get a chance, I intend to try them out in a few SP games.
Reply With Quote
  #30  
Old October 11th, 2011, 02:55 PM

Shadrach Shadrach is offline
Private
 
Join Date: Oct 2009
Posts: 21
Thanks: 11
Thanked 2 Times in 2 Posts
Shadrach is on a distinguished road
Default Re: Pointy Sticks MA recruiting

Quote:
Originally Posted by Mightypeon View Post
I think Aran would be too small, and Cradle of Dominion too big.
What are your toughts on Parganos, Rusty Nails or Urrapparand?
I much prefer Plane of Rusty Nails to those other non-wrap maps. Is Ephraim still in as Atlantis?

Shatner, your theorycrafting doesn't take cost into account enough, especially for troops and blood hunting (which is more expensive than for Jotunheim and almost as expensive as for Pangaea, which is to say: really freaking expensive). Your factual analysis also contains a few mistakes. The two best recruit anywhere mages are old, and ~40% of Hidden Masters are old. The unique rainbows are all very expensive, and all the immortals have a starting dominion of 1. The 5 parry shield is not strictly better than a normal shield: it has less protection (12 vs 15). Their shortbows cost the same as indie shortbows and are not as cheap as Shin's 9g shortbows (which at 2r are also 1/4th the resources). You're also exaggerating their stealth capabilities, which are comparable with Shin's but not in the same league as Pan's. Actually, no, I take it back. Yetis probably bump them up to being a pretty good stealth nation.

All that said, Shangri-La is very powerful (especially if they don't get rushed), and after looking at them more I think they might be a bit too powerful to be fun. Also Van is a heck of a lot more straightforward, which appeals to me at the moment, so I'm gonna go ahead and switch over to Vanheim if that's OK with Mightypeon.
Reply With Quote
Reply

Bookmarks

Tags
black rose mod nation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.