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  #21  
Old March 31st, 2006, 03:10 PM
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Default Re: Anti SC spells

It's not that much worse than Soul Slay without penetration helpers... And it's much cheaper, as S1 mage can do it, and need not even be the one to use it.
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  #22  
Old April 1st, 2006, 05:35 AM

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Default Re: Anti SC spells

yea, you could always stick the bow on a cheap little commander and hope for the best (or a n1 mage scripted to eagle eyes, fire large enemy)
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  #23  
Old April 5th, 2006, 02:35 PM
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Default Re: Anti SC spells

there are MR checks on a bunch of otherwise-possible SC counters. Once you get your Ice Devil up to 24 or so it's really unlikely that anything that requires a MR check will work.
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  #24  
Old April 5th, 2006, 04:45 PM
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Default Re: Anti SC spells

Quote:
st.patrik said:
there are MR checks on a bunch of otherwise-possible SC counters. Once you get your Ice Devil up to 24 or so it's really unlikely that anything that requires a MR check will work.
Hmmm... I wonder if we can compile a list of non MR checked spells and items. Or at least maybe say, the top five in effectiveness. a possible list:
ethereal xbow (I'm not sure if there is a MR check)
Gifts from heaven
drain life
???
???
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  #25  
Old April 5th, 2006, 05:39 PM
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Default Re: Anti SC spells

Ethereal crossbow has a magic resistance check. It imitates save-or-die after all, and would be "slightly" over-powered without the save part.

There are many items and spells which can cause extreme damage, but those are not what are most easily used against the SCs. Gate Cleaver would deal huge amount of armor-negating damage, and is only negated by high defense. Petrify, on the other hand, has an effect even if the target saves, doesn't risk losing expensive equipment, can be used from range, etc. The most useful spellsfor taking down SCs are discussed in this thread.
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  #26  
Old April 5th, 2006, 06:16 PM

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Default Re: Anti SC spells

1 or 2 mages that can petrify along with anything capable of killing an sc (even gatecleaver weilders).

how about 1 or 2 mages scripted to petrify, retreat and a small amount of banefire archers? that would be pretty nasty.
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  #27  
Old April 5th, 2006, 06:28 PM
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Default Re: Anti SC spells

What about Charm/Enslave/Hellbind Heart? What kind of penetration would you need to have a good chance of success against the Royalty, or the blood pool (icedevils and up)?

Also a note on blind, I have been fighting Abysia in one of my games, and am using Ice devils to good effect. I have shrugged of multiple attempts to blind me. The majority of my casters in most games need boosters, spell boosters, or just meet the minimum requirements to cast the spell. Obviously all these spells become really effective when cast by your pretender who happens to have 9 of the required school.

But what about national/indie mages that needed don't recieve the bonus for surpassing the minimum requirements? Of the spells listed, how many mages do you need casting them to have a good chance at success?
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  #28  
Old April 5th, 2006, 06:53 PM
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Default Re: Anti SC spells

I tried spamming Enslave Mind on Nah's AQ's to absolutely no effect, about three different times. They were all at the minimum path req, and got about 5 or 6 off before they died. Do you need to Communion and have a whole bunch of items to get this spell to work?
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  #29  
Old April 5th, 2006, 07:01 PM

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Default Re: Anti SC spells

against things like royalty a heavy communion (or a 9 astral pretender with spell focus and rune smasher) or huge masses of spell focus+rune smasher weilders is required (try arco, a bunch of astrologers with spell focus, rune smasher, girdle of might, boots of the messenger and an e9 bless gives them a good chance of enslaving something and enough reinvig to spam till the cows come home)
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  #30  
Old April 5th, 2006, 08:51 PM
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Default Re: Anti SC spells

That's one think I still lack the skill to do, is construct an uber-powerful mage squad. I've seen ridiculous things like 40-50 harabs spamming lightning bolts, and 20-30 c'tis skelly spammers... but nothing that can take out a wrathing AQ or ridiculously high-MR, 100% resistance'd tartarian. Maybe it's time to start a new thread
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