.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old June 2nd, 2004, 06:09 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Highliner Mod discussion thread

Quote:
Originally posted by General Woundwort:
I'm not sure what you mean by that
He means to add the Resource Converter ability to Spaceport facilities with a high rate of loss. 90% is probably too much. In Adamant, I have Spaceports able to do "conVersions" at a 75% loss rate, to simulate trading with merchants within the empire (as opposed to trading with those in different empires). The conVersion is very wasteful, but can be useful in an emergency.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #22  
Old June 2nd, 2004, 09:47 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod discussion thread

Quote:
Originally posted by Ed Kolis:
Could you then please put in a "Recon/Miner Rider Bay" component, much like Adamant's "Recon Satellite Bay", which launches only one rider per game turn - it seems like such a waste to have Groups of four riders flying around doing mining when only one of them actually gets to do anything...
Hmmm... not a bad idea.

Quote:
BTW, where is the Cloaking tech? Did you remove it?
oh, no long range scanners for riders? what, doesn't the ability work?
Yes, Cloaking tech was removed. It won't work on fighters (hard-coded in), and it seemed ridiculous to me given the premises to have Highliners that could cloak.

RE: Long range scanners, I went back and looked at the list of everything that won't work in units, compiled while I was writing the mod...

http://www.shrapnelgames.com/cgi-bin...3;t=009240;p=4

Hmmm... I don't see LRSs on the list. Curious. I thought they were buggy on fighters. Maybe another new component I can add...

[ June 02, 2004, 08:51: Message edited by: General Woundwort ]
Reply With Quote
  #23  
Old June 2nd, 2004, 09:50 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod discussion thread

Quote:
Originally posted by Imperator Fyron:
He means to add the Resource Converter ability to Spaceport facilities with a high rate of loss. 90% is probably too much. In Adamant, I have Spaceports able to do "conVersions" at a 75% loss rate, to simulate trading with merchants within the empire (as opposed to trading with those in different empires). The conVersion is very wasteful, but can be useful in an emergency.
(smacks forehead)

Why didn't I think of that?

Interesting idea. I'll think it over.
Reply With Quote
  #24  
Old June 3rd, 2004, 10:00 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod discussion thread

Here's my initial sketches for Version 1.06 -

- include components for intel and science generation (Bases ONLY)

- a Scout Rider bay

- Long-Range Sensors on Riders (I need to playtest this first)

- Formation & Strategies files from USM

Where I need more input from you guys is...

- would it be worth incorporating PvK's Balance mod?

- suggestions on the combat balancing ideas mentioned in this thread

- feedback on current Highliner sizes

1.06 is aways off yet. There's another project I'm looking to get done this weekend, and I have to finish the House Divided set-up first.

[ June 03, 2004, 11:47: Message edited by: General Woundwort ]
Reply With Quote
  #25  
Old June 3rd, 2004, 10:06 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Highliner Mod discussion thread

Sorry for barging in like this (I've been without internet for quite some time), but where can I get this mod? Or is still under construction?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #26  
Old June 3rd, 2004, 10:26 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod discussion thread

1.04 is at Fyron's SpaceEmpires.net site. But if you can wait a few days, 1.05 will be available at another location (stay tuned... )
Reply With Quote
  #27  
Old June 3rd, 2004, 05:37 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Highliner Mod discussion thread

Alrighty then! I'll stay tooned...
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #28  
Old June 3rd, 2004, 08:00 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Highliner Mod discussion thread

Quote:
- would it be worth incorporating PvK's Balance mod?
Always.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #29  
Old June 3rd, 2004, 10:37 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Highliner Mod discussion thread

make sure you adjust it to your mod.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #30  
Old June 3rd, 2004, 10:41 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Highliner Mod discussion thread

Forgive my stupidity but is this mod based on a book series or something?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.