.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old September 15th, 2004, 10:30 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Yeah and air gives you the airqueens .
Both magic schools have though the problem that they don't work against SCs and probably later in the game the mages will be equipped with an air/fire resistence item too .

Especially the bloodnations have an edge here in midgame . If they face Airnations they can use a few storm demons and if they face Firenations they can use devils .

My problem is that i still haven't enough practical experience .

But i think killing SCs supported with some troops is almost impossible via battlemagic . If they are alone charm/soul slay etc. should work but if they have a bit support i think it is a real problem .
Reply With Quote
  #22  
Old September 15th, 2004, 02:58 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Esben Mose Hansen said:


I vote for a chance for the summon to succeed... sortof like wish, summoning the Ice Devil from another player. Why else is it called Summon?

/me ducks and rolls under a handy table.
Seconded. It would be immensely frustrating to lose a high level unique that way but on the other hand the satisfaction of stealing an opponent's carefully acquired HLU would compensate.

How about an already summoned HLU would get a MR roll to avoid being summoned away. Would that work?
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #23  
Old September 17th, 2004, 06:35 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Cainehill said:
I fail to see why artifacts (unique items) are greyed out from the forging list, while summoned uniques are not.

Hmm, why is a unique item unique after all? I guess the unique items are so hard to forge, that the mage really needs a lucky day to forge it at all. It similar to drawing Pictures: You can never redraw a picture as good as before (at least for an unskilled painter like me this is true).

So I am okay that uniques are greyed out. One has heard a rumour that this thing was created by a genious and is so struck with awe that one cannot recreate it...

But that explanation aside: I would propose a general percentage chance for the success of Unique Items Creation as well as Unique Summons, so that a unique item cannot be created instantly. But in that case, a good percentage of the gems cost should be returned and not wasted...
Reply With Quote
  #24  
Old September 17th, 2004, 12:16 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Chazar said:
Quote:
Cainehill said:
I fail to see why artifacts (unique items) are greyed out from the forging list, while summoned uniques are not.

So I am okay that uniques are greyed out. One has heard a rumour that this thing was created by a genious and is so struck with awe that one cannot recreate it...

But that explanation aside: I would propose a general percentage chance for the success of Unique Items Creation as well as Unique Summons, so that a unique item cannot be created instantly. But in that case, a good percentage of the gems cost should be returned and not wasted...
General percentage chance? 100%, unless the item has already exists, in which case it's greyed out and not available for creation. Unique summons - 100%, unless already summoned, in which case 0%.

And of course, if someone is forging the same unique item / summoning the same Last unique summons in the same turn, it's a crap shoot. In theory, if two of you are doing it, 50% chance. If 3, 33%.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #25  
Old September 17th, 2004, 02:09 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Random thought --

Just because you summoned it, does not have to mean that it's changed loyalties. Aieeeeeeee!
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #26  
Old September 17th, 2004, 02:42 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Taqwus said:
Random thought --
Just because you summoned it, does not have to mean that it's changed loyalties. Aieeeeeeee!
Actually in the first game Illwinter put out (Conquest of Ellysium) they are seperate actions. Your summoning request has a variety of possible creatures it brings you, and there is a seperate chance for whether you can successfuly "bind" it. Both settings are purchaseable. You can increse the cost in order to get a greater rane of creatures, and you can increase the cost to get a safer chance of binding.

I found it alot of fun that way but I can see that it probably puts in abit too much random unfairness for a multiplayer game (CoE is single player)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #27  
Old September 17th, 2004, 02:59 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Artifacts are fine as they are. There is no reason that anyone should lose an artifact if they have created it (outside of the good ol' fashioned, kill'm and take it method).

As far as suggestions go:

Unique summons on the other hand could have a chance of loyalty switching (or possible going BREZERK!) if they are summoned.

Something simple yet might add another dynamic could be 25 base chance modfied +/- 5% on the difference in main path of casting unit.

Thus an Ice Devil summoned by a 3 Blood Caster first, but if summoned by a 6 Blood Caster later would have a 40% chance of deserting their original summoner and heading to join more powerful blood mage.

Or a 6 Blood Caster casts it first, and a 4 Blood Caster tries to steal him away, he'd only have a 15% chance of taking away the ID.

This could work well for the Royalty and the Blood Summons. Then of course a 10% chance from the chance of Loyalty could cause the Devil/Elemental Royalty to "GO BREZERK" (4% chance with 40% and 1.5% with 15)
Reply With Quote
  #28  
Old September 17th, 2004, 03:42 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

I believe the actual system works just fine.

Otherwise this could be scrap the Research Priorities / Rush for uniques and this could cost much more to the victim than the 2nd summoner.

If your plan is going to use your X Elemental Ruler, with full equipment, and it disappears (even if there're little chances, but it's usually 1/4) you're losing a powerful unit, a lot of gems for equipment and probably your enemy has it.
Even this could bring to a summon-countersummon til the shortage of gems waves smiling to a player, making not so usable a unit that appears one turn, and could disappear another one.
It could be a sort of Djinn ... who usually equip the Djin if not with low cost trinkets? But Djinn is very powerful, could both trapeze and teleport iirc and has many paths in magic.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #29  
Old September 17th, 2004, 03:51 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Possibly. Why should you be guarenteed to have your Elemental Lord even if another summons is cast? I don't see the exact logic of why.

If the new Elemental came without equipment it would be fine. Even if the % was lowered by an additional 10 (15% chance) it would make it less of a "Sure thing". Though considering the cost of a Unique, I don't think 25 is unreasonable.

And I'm the one who usually rushes for uniques and gets and holds them and have them wait for equipment for exactly the reasoning that they can't be taken and forces wasted gems.
Reply With Quote
  #30  
Old September 17th, 2004, 04:02 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

I'd prefer to see the spell reverted to a Summon something lesser if the big uniques are ended.

Like if both Earth king are taken and a third guy cast it, it appears a non unique Elemental Earth Lord that could have lower stats and E3 oe E2 magic, probably not worthing 50 gems but at least you don't waste.

Well personally I'd like to see the unique number incresead a lot.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.