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  #21  
Old January 5th, 2008, 05:48 PM
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Default Re: What Are the Drawbacks of High Misfortune?

I'd think that Luck is weaker in the very early game, then goes drastically up as you get more provinces, and once you start getting the maximum amount of events (3 or 4) every turn the income bonus stays static.

I did some tests for DomII. I don't think I repeated them for Dom3.
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  #22  
Old January 5th, 2008, 06:40 PM
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Default Re: What Are the Drawbacks of High Misfortune?

Quote:
PyroStock said:
Quote:
Meglobob said:
A player ran some tests on this and basically the upshot is Order 3 Misfortune 3 results in more gold income for the first 30 - 40 turns.

Then turmoil 3 luck 3 equals and overtakes it, giving you more gold overall.
Anyone have a link to the thread?
Here is a link:-

http://www.shrapnelcommunity.com/thr...=&fpart=2&vc=1

I am sure there was a more in depth thread somewhere but I can't find it!
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  #23  
Old January 5th, 2008, 07:03 PM

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Default Re: What Are the Drawbacks of High Misfortune?

I refuse to take even 1 misfortune or 1 death. And I have fairly decent success in mp games.

In Alpaca when i needed negative scales for a double 9 bless i took 2 drain and 3 sloth. I prefer to get my worthy heroes,
and i prefer to not deal with bad events in the crucial expansion phase.

Things like sloth, cold, and drain can be planned for. Sloth does limit the types of troops you can build, so you take conjuration and summon troops. Drain means you need research boosters. I traded for several research boosters in Alpaca.

But I am someone that likes to plan things out. Others may welcome the unpredictable as the "spice."
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  #24  
Old January 5th, 2008, 08:23 PM

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Default Re: What Are the Drawbacks of High Misfortune?

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Meglobob said:
I am sure there was a more in depth thread somewhere but I can't find it!
Suuuuuuuure.

That thread does compare Order3 & Luck3 more than once, but never Order3/Misfortune3 & Luck3/Turmoil3.

I've always liked Order. I wonder how Misfortune1, 2 & 3 compares or if there is a sweet spot in Luck1, 2 or 3 (similiar to Drain2).
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  #25  
Old January 6th, 2008, 07:25 AM
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Default Re: What Are the Drawbacks of High Misfortune?

Quote:
Meglobob said: To be honest the chances of losing your lab on the 1st turn is very, very, very rare and remote. But I always buy a mage on the 1st turn just in case, as otherwise its virtually game over.
I always buy a priest first. There seem to be a lot more mercenary mages available than mercenary priests, and I've never used a pretender with no magic paths.
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  #26  
Old January 6th, 2008, 08:51 AM
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Default Re: What Are the Drawbacks of High Misfortune?

You can always get a propet, though.
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  #27  
Old January 6th, 2008, 09:55 PM
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Default Re: What Are the Drawbacks of High Misfortune?

My favorite part about misfortune is when you've besieged a fort and you get the lab/temple destroyed event, but it destroys your opponent's building.
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  #28  
Old January 7th, 2008, 07:51 AM
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Default Re: What Are the Drawbacks of High Misfortune?

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Endoperez said:
You can always get a propet, though.
Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
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  #29  
Old January 7th, 2008, 10:17 AM
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Default Re: What Are the Drawbacks of High Misfortune?

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capnq said:
Quote:
Endoperez said:
You can always get a propet, though.
Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
That's a good point. Only works if you can recruit H3 priests, of course.
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  #30  
Old January 7th, 2008, 08:33 PM
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Default Re: What Are the Drawbacks of High Misfortune?

Quote:
Endoperez said:
Quote:
capnq said:
Quote:
Endoperez said:
You can always get a propet, though.
Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
That's a good point. Only works if you can recruit H3 priests, of course.
Huh? Other than H3->4 getting you Divine Blessing, I don't see why it "only works" at that level.
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