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  #21  
Old January 27th, 2009, 03:17 AM
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Gregstrom Gregstrom is offline
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Default Re: Thug/SC warfare question

AFAIK:

Morale 30 = only rout when HP loss forces autorout. Does not flee from fear, and unaffected by Awe.
Morale 50 = never rout, mindless. Tends to disintegrate when the rest of the army routs. Immune to fear and awe.
Morale 99 = never rout, berserk. Fights on when the rest of the army routs. Immune to fear and awe.
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  #22  
Old January 27th, 2009, 07:08 PM

MaxWilson MaxWilson is offline
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Default Re: Thug/SC warfare question

My observations agree with Greg. I've never seen a Morale 30 creature rout from Fear. Try e.g. dropping 200 Hydras or Nightmares into a battle replay--More 20 creatures go to negative Morale very quickly and retreat, even if they aren't taking any damage, but Morale 30 creatures stay at 30 and stay in the battle indefinitely.

-Max
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  #23  
Old January 27th, 2009, 07:13 PM

Redeyes Redeyes is offline
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Default Re: Thug/SC warfare question

Or try 2 dual-shield Wielding Princes of Death against each other.
50 rounds of free xp, for both of them.
Abusive too, if you ask me...
I don't know if it is as common practice as the sickle + chaff death gem generator I have seen
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  #24  
Old January 28th, 2009, 03:47 AM
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Default Re: Thug/SC warfare question

Quote:
Originally Posted by Redeyes View Post
Or try 2 dual-shield Wielding Princes of Death against each other.
50 rounds of free xp, for both of them.
Abusive too, if you ask me...
I don't know if it is as common practice as the sickle + chaff death gem generator I have seen
Gems are more useful than free experience points. In fact, experience on a Prince of Death doesn't really do anything. He can still rout anything that can rout even without the experience, and the undead counters aren't affected by the stats experience increases.
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  #25  
Old January 28th, 2009, 08:04 AM

Sombre Sombre is offline
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Default Re: Thug/SC warfare question

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Originally Posted by Gregstrom View Post
Morale 99 = never rout, berserk. Fights on when the rest of the army routs. Immune to fear and awe.
This isn't quite right. When a unit goes berserk it gets 99 morale, for sure, but 99 morale does not = berserk. Giving it to a unit via modification does nothing other than give it very high morale. It might also cause the morale 30 effect where they can't rout through fear.
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  #26  
Old January 28th, 2009, 11:01 AM
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Default Re: Thug/SC warfare question

That's interesting - thanks.
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  #27  
Old January 28th, 2009, 03:19 PM

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Default Re: Thug/SC warfare question

hmm what would a moral somewhere between 30 and 50 and 50 and 99 do then?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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  #28  
Old January 28th, 2009, 09:24 PM
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Default Re: Thug/SC warfare question

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Originally Posted by Aezeal View Post
hmm what would a moral somewhere between 30 and 50 and 50 and 99 do then?
I think as Sombre points out, essentially nothing special, it would just act like *very* high Morale.

There are special flags coded in for Morale 30 (unbreakable) and Morale 50 (Mindless), other than that, it's just a variable. Bearing in mind the comment that Going Berserk does in fact give you 99 Morale, but having 99 Morale does not confer any of the other benefits of Berserking.
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  #29  
Old January 29th, 2009, 06:11 PM

MaxWilson MaxWilson is offline
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Default Re: Thug/SC warfare question

Plus, in my experience, modding a unit to 99 morale causes bugs. Like for example where the unit sits there casting the "Iron Will" graphic on itself every turn without ever attacking or actually getting Iron Will benefits, IIRC.

Don't mod units to 99 morale.

-Max
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