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January 16th, 2003, 08:30 AM
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Sergeant
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Re: Treaties..... whats the point?
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False
Percentage of Allied Planets to consider as Attack Locations for Anger := 10
Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
That is copied from the text file you mentioned. I really want to understand WHY the default settings are set to that. it seems backwards from the way it should be.
Now, one one hand, I am gratefull they designed the game using text file so that it is mod friendly. But on the other hand, I generally dislike haveing to mod a game to fix things that should not be a problem in the first place. It leaves me with the feeling "here's a game, you finish it, we can't be bothered. That'll be $49.95. paper or pLastic?"
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January 16th, 2003, 06:10 PM
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Corporal
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Location: UK
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Re: Treaties..... whats the point?
Quote:
Originally posted by couslee:
it should be in the game that any units in the system they agreed to vacate should be gone. "game magicly" gone, poof, instant teleport to the nearest planet of theirs not in that system. Same goes for planet populations. POOF, gone.
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It might be a sci-fi game but it tries to be realisitic where possible. "magic" population transportation is silly and players would probably find a way to abuse it.
I've only used the demand to leave a planet once (and that was in the first game I played in the original SE4 demo) - the Phong did send a transport towards the planet in question but the game ended before I could see what they were going to do with it.
Quote:
Allied planets for attack locations should not be there either. Of course I have planets that they would like, and visa-versa. I had those same planets when they were getting all warm and fuzzy. if they wanted those planets, they should have gone down in mood, not up.
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Well, I admit it seems a little unlikely that planets in allied hands would cause more anger than those in enemy hands. I'm sure whoever wrote the AI file in question had a reason, though. Perhaps to make a race that will only keep treaties with races they are far superior to (they won't have many planets to cause anger), but on the other hand they won't get so angry with other races they declare war on them.
Of course, if you reverse the two values, you'll find it much harder to set up a treaty with them, but once you do they're much more likely to keep it.
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January 16th, 2003, 06:14 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Treaties..... whats the point?
Quote:
Originally posted by couslee:
Don't get me wrong here guys. i think it is a fun game, but there are things i find in it that are irrtating, and/or stupid.
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Many people find diplomcy too weak and wish MM would work on it. MM still might, as time permits. I tend to vote indifferent on this subject -- you will always be able to outsmart the AI. It may be better to let it not work.
[ January 16, 2003, 16:15: Message edited by: Arkcon ]
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January 17th, 2003, 07:56 PM
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Private
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Re: Treaties..... whats the point?
I know what you're saying, couslee. I never understood why certain races hated me only when they were my ALLIES! Made no sense. It got to the point where I would have to ignore those races because I did not want to see-saw between treaties.
But it doesn't happen all the time. In my current game, I have 3 Partnerships, 1 Military Alliance, and 2 Trade Treaties.
I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races.
Prophet
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January 17th, 2003, 09:12 PM
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National Security Advisor
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Re: Treaties..... whats the point?
"I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races."
TDM Modpack has several enchanced AI races. Playing a TDM game right now, and the Eee for example have been treaty partners for a long time and are still friendly. Then I went to war, they got pissed..now we're still at war but they're friendly again! (I haven't attacked in a while)
Oddly enough they haven't offered a peace treaty.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 17th, 2003, 09:25 PM
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Corporal
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Re: Treaties..... whats the point?
Quote:
Originally posted by Phoenix-D:
Then I went to war, they got pissed..now we're still at war but they're friendly again! (I haven't attacked in a while)
Oddly enough they haven't offered a peace treaty.
Phoenix-D
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Are you MEE? I thought it was ridiculous that aliens would be brotherly toward me but wouldn't make peace, until I found out it was because I was MEE.
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January 17th, 2003, 09:34 PM
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Private
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Re: Treaties..... whats the point?
Perhaps the AI's you encoutered were Xenophobes? The Nuetrals I tend to encounter tend to be Neutral and Xenophobic, meaning they like to be left alone and not bothered. So it would make somewhat sense that they were warm to you since you hadn't contacted them or bothered them, they accepted your trade alliance since they had a want for the bonus resources they would get, and are now displeased since they had to be bothered. It is a stretch but possible perhaps?
If they weren't neutral, perhaps only when you established a Trade Alliance did one of your diplomatic representatives let slip that your empire spanned 20 systems and resided on planets just like the AI's homeworld...
Anyway, just a thought.
- b00tch
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January 17th, 2003, 09:39 PM
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National Security Advisor
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Re: Treaties..... whats the point?
No, score-wise I'm in third place. Mainly because I'm builing lots of ships but then loosing them. (I took -25% Defensiveness)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 17th, 2003, 09:39 PM
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Colonel
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Location: Connecticut
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Re: Treaties..... whats the point?
Quote:
Originally posted by Prophet-PBW:
I never understood why certain races hated me only when they were my ALLIES! Made no sense.
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Simple. Trade alliance let them past your sats on warp points. Military alliance let them refuel and explore. Partnership gave them vision.
End result ... they saw what you have, and got jealous.
I never go above trade and research with an AI. There's more in it for them than for me. On PBW, I actually ask people -- "You want a military alliance -- OK. How are we aligning our military, and against who?"
I could stand some more official treaty types -- short duration research, 10 turn duration refueling treaty, 1 turn line of sight.
[ January 17, 2003, 19:41: Message edited by: Arkcon ]
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January 18th, 2003, 12:05 AM
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Second Lieutenant
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Re: Treaties..... whats the point?
I tend to avoid treaties unless it's a neutral race for one reason:
The AI uses treaties as an excuse to settle planets in system's I've already claimed. If there's a flag I can set to make the more peaceful races respect my borders, I'll enter into a treaty. But until then, they can keep running into my minefields.
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