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March 15th, 2007, 03:13 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Large battles...
Quote:
jimkehn said:
Also....Abyssa just entered my home province. My armies weren't there for the initial battle....just the PDs. However, they ARE there in the besieged castle. Is this how they are supposed to act? If they woulda stayed and fought on the battlefield I would have dispatched the enemy army with ease...I think.
Now then....I DID move them into the province the same turn, so maybe they are assumed to have moved in after the field battle occured and found their way into the castle thru secret passages?
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Unfortunately, this is how the game was designed. If there's a castle your choices are "Defend castle" and "patrol". There's no "defend province". A big oversight as far as I'm concerned.
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March 15th, 2007, 05:35 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
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Thanked 0 Times in 0 Posts
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Re: Large battles...
Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.
I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
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March 16th, 2007, 01:29 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Large battles...
Quote:
Nick_K said:
Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.
I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
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PD can deal with unrest without killing people.
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March 16th, 2007, 01:35 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Large battles...
Quote:
Loren said:
Quote:
Nick_K said:
Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.
I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
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PD can deal with unrest without killing people.
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Wait is this true? I hadn't read anywhere that PD reduces unrest.
Jazzepi
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March 16th, 2007, 01:36 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Large battles...
I'm pretty sure PD does nothing for unrest.
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March 16th, 2007, 01:36 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Large battles...
Province defense has no effect on unrest. What he's seeing is the effect of the autotax setting reducing taxes to reduce unrest.
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March 22nd, 2007, 07:19 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Large battles...
Ulm is one of the few races that pd is well spent. A storm of those arbalest arrows can sometimes take out commanders and result in a full retreat.
But 100 is excessive.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 07:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Large battles...
I always thought Jotunheim was PD well spent. Better to have PD giants than try and move an army of them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 22nd, 2007, 07:33 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Large battles...
Quote:
Gandalf Parker said:
I always thought Jotunheim was PD well spent. Better to have PD giants than try and move an army of them.
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Not in Dom3, Jotunheim PD is poor.
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March 22nd, 2007, 08:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Large battles...
Giants PD sucks. They have an attack of like 8 and cant hit anything. then they get teamed up on because of their size.
Despite the manual saying the giants pd is good, it is one of the worst.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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