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  #21  
Old March 15th, 2007, 03:13 PM

Loren Loren is offline
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Default Re: Large battles...

Quote:
jimkehn said:
Also....Abyssa just entered my home province. My armies weren't there for the initial battle....just the PDs. However, they ARE there in the besieged castle. Is this how they are supposed to act? If they woulda stayed and fought on the battlefield I would have dispatched the enemy army with ease...I think.

Now then....I DID move them into the province the same turn, so maybe they are assumed to have moved in after the field battle occured and found their way into the castle thru secret passages?
Unfortunately, this is how the game was designed. If there's a castle your choices are "Defend castle" and "patrol". There's no "defend province". A big oversight as far as I'm concerned.
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  #22  
Old March 15th, 2007, 05:35 PM

Nick_K Nick_K is offline
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Default Re: Large battles...

Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.

I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
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  #23  
Old March 16th, 2007, 01:29 PM

Loren Loren is offline
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Default Re: Large battles...

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Nick_K said:
Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.

I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
PD can deal with unrest without killing people.
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  #24  
Old March 16th, 2007, 01:35 PM
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Default Re: Large battles...

Quote:
Loren said:
Quote:
Nick_K said:
Once you've given the move order to a province with a castle, select the orders menu again and you'll see a new one: "Move and Patrol". Selecting it makes the unit move to that province and immediately be tasked with 'patrol' orders. This means that they will fight attackers with the PD on the same turn that they arrive.

I'm not sure a 'defend province' command is that big a deal... patrol basically does this and I can't see many situations where the other effects of patrolling (reduces unrest, detects stealthy troops) are actually disadvantages
PD can deal with unrest without killing people.
Wait is this true? I hadn't read anywhere that PD reduces unrest.

Jazzepi
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  #25  
Old March 16th, 2007, 01:36 PM

thejeff thejeff is offline
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Default Re: Large battles...

I'm pretty sure PD does nothing for unrest.
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  #26  
Old March 16th, 2007, 01:36 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Large battles...

Province defense has no effect on unrest. What he's seeing is the effect of the autotax setting reducing taxes to reduce unrest.
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  #27  
Old March 22nd, 2007, 07:19 PM

Xietor Xietor is offline
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Default Re: Large battles...

Ulm is one of the few races that pd is well spent. A storm of those arbalest arrows can sometimes take out commanders and result in a full retreat.

But 100 is excessive.
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  #28  
Old March 22nd, 2007, 07:26 PM
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Default Re: Large battles...

I always thought Jotunheim was PD well spent. Better to have PD giants than try and move an army of them.
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  #29  
Old March 22nd, 2007, 07:33 PM
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Default Re: Large battles...

Quote:
Gandalf Parker said:
I always thought Jotunheim was PD well spent. Better to have PD giants than try and move an army of them.
Not in Dom3, Jotunheim PD is poor.
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  #30  
Old March 22nd, 2007, 08:56 PM

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Default Re: Large battles...

Giants PD sucks. They have an attack of like 8 and cant hit anything. then they get teamed up on because of their size.

Despite the manual saying the giants pd is good, it is one of the worst.
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