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February 18th, 2007, 04:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: I hate horrors
Quote:
Meglobob said:
Astral Geysers deliver 2 levels of horror marking apparently and can be cast by a lvl 2 astral mage, so I should imagine its very easy to give a pretender high level horror marking making a potential god useless.
A potential god should have someway to counter horrors but it should be very difficult to do, carry out.
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Have you tested it? The last time I tested Horror Mark (the spell), it took several mages almost 20 fights (each fight consisting of [5xHorror Mark, Retreat] for every mage) to cause a Doom Horror attack. I never tested Astral Geyser, and I'm afraid I don't have time to do it now.
A mod with the following:
#modname "Test"
#selectspell "Astral Geyser"
#researchlevel 0
#pathlevel 0 1
#fatiguecost 10
#end
and any 5-to-10 province map with e.g. Pythium and Bandar Log, and you controlling both nations, is enough. It doesn't take much time to set the test up, and it's easy to change the mod to test various other things.
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February 18th, 2007, 04:15 PM
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Major General
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Join Date: Sep 2006
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Re: I hate horrors
Quote:
Endoperez said:
Quote:
Meglobob said:
Astral Geysers deliver 2 levels of horror marking apparently and can be cast by a lvl 2 astral mage, so I should imagine its very easy to give a pretender high level horror marking making a potential god useless.
A potential god should have someway to counter horrors but it should be very difficult to do, carry out.
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Have you tested it? The last time I tested Horror Mark (the spell), it took several mages almost 20 fights (each fight consisting of [5xHorror Mark, Retreat] for every mage) to cause a Doom Horror attack.
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No I have not tested it.
I will assume that Horror Mark delivers 1 level of horror marking so based on your previous test it will take several mages almost 10 fights to cause a doom horror attack with astral geyser.
So I agree with you Endoperez, its not a big problem, as its very hard to do.
However it would be nice if you could for example wish 'purification(name)' which would remove all negative effects from the named being, ie...all horror marking, curses, old age, old age afflictions etc...
Yes that would be very, very nice. It would also not unbalance the game.
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February 19th, 2007, 03:51 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: I hate horrors
Mildly off topic, I was playing around with the Astral Corruption global last night and had a bit of a humorous turn. I had the spell up, but wanted to forge a ring of wizardry with my pretender, so I gave him some blood slaves and scripted him to cast "life for a life" (no MR save, 999 damage, 100 precision).
Then the doom horror showed up. Stupid +7 blood vengence, level 9 in blood magic couldn't overcome that...
Anyway, that was the first time I've seen a doom horror (Theft of Reason, or something like that). I couldn't think of any reasonable way to kill him, has anybody actually killed him outside of freakish luck? This is a SP game I'm just goofing around with and I thought it'd be fun to try and craft a SC that could take him out in a rematch, but even best case scenario it seems you'd end up collosally horror marked by taking more than a turn or two to kill him...kind of a pyrrhic victory for an expensive SC. Hmmmm, maybe that incineration wand plus boots of quickness, plus fire resistance, plus penetration bonus items (does that help against blood vengence? Or is it your own MR?). I assume blood vengence covers ALL the damage types: poison, paralyzation, etc. Does anybody know if those "unresistable" blood spells which send you to hell circumvent blood vengence? What about other non damage dealing spells, like hell bind heart (I'm assuming you can't actually keep him, can you?), confligration, numbness, etc. ? What about stuff that causes a delayed damage, like fire/death clouds, does that damage track back to the caster? What about reactive damage like a fire shield, aegis, etc.?
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February 19th, 2007, 04:01 PM
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Major
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Re: I hate horrors
I once killed the eater of heroes (who was on an indy province) with a well equipped Lord of the Night - using that sharpest tooth or whatever (the really poisonous one) as the weapon.
He wasn't marked so the horror spent some time on the skeletons from the wraith crown and the doom bats.
also i think blood vengence is the sort of thing you need MR to overcome... always risky though.
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February 19th, 2007, 05:14 PM
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Corporal
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Re: I hate horrors
Horrow mark is a S2 Thau 1 spell...So why haven't a group of S2 wizards just overthrown the pretenders by spamming horror mark,letting the horrors/doom horrors do the work for them and taken over?
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February 19th, 2007, 05:36 PM
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Major General
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Re: I hate horrors
Quote:
Steelfang said:
letting the horrors/doom horrors do the work for them and taken over?
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Why don't the horrors/doom horrors just move in fullstop, destroy the gods, slaughter everything and turn the world into doom horror paradise?
Would'nt be too difficult for them really given there power.
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February 19th, 2007, 05:38 PM
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Sergeant
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Re: I hate horrors
It's tougher than it sounds for a couple of reasons. First, the logistics of getting a bunch of S2 wizards into combat with the enemy pretender is problematic, especially if he isn't a SC.
Second, horror mark will target the highest HP unit in the opposing army. If the pretender is a little guy like an archmage (ripe for horror mark), he'll probably get passed over in favor of that elephant on the back line.
Third, sending in suicide squads of S2 wizards is wasting a lot of S2 wizards. Horror mark x5 is pretty much conceding the battle, and you'll need chaff to buy them the time they need. It gets expensive pretty fast.
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February 19th, 2007, 05:52 PM
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Second Lieutenant
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Re: I hate horrors
Quote:
Baalz said:
Then the doom horror showed up. Stupid +7 blood vengence, level 9 in blood magic couldn't overcome that...
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Magic skill doesn't matter, if the spell would harm him without blood vengeance, your own MR determines if you or him gets the pain. Equip all the MR items you can forge and have slots for.
Quote:
Meglobob said:
Why don't the horrors/doom horrors just move in fullstop, destroy the gods, slaughter everything and turn the world into doom horror paradise?
Would'nt be too difficult for them really given there power.
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They're too far out into the astral dimensions to be able really see the world unless someone light a target flare/horror mark.
Or, they like it the way it is, so they can come in and feast on magical energies now and then.
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February 19th, 2007, 07:02 PM
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Sergeant
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Re: I hate horrors
Maybe you could do something with Mage Bane... A flying (to get the first hit), high MR, high attack SC could presumably get a hit in. I've never used it, but I seem to recall reading that the extra fatigue from mage bane is unresistable.
Plus, it gives horror marks, so you'd get lots of chances to duel the doom horrors.
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February 20th, 2007, 02:26 AM
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National Security Advisor
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Re: I hate horrors
Mage Bane is even better because not only does it cause extra fatigue (linked weapon), but the extra fatigue has anotehr linked weapon named Slay Magic which causes 9999 damage to magic beings that fail MR. So, boots of quickness, mage bane and high defense might get you somewhere.
Just better make damn sure that your SC isn't a magic being, because otherwise that Slay Magic bit could bite you in the arse big time via blood vengeance...
Edi
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