Okay last effort obviously threw me this is turn 9 sorry.
Trying to use same colours in pictures - purple LOS/target - red move - blue ATGs etc - triangle low density unit - solid triangle specific unit.
I will be relocating my arty over the next few turns as will need to target hexes out of range shortly. 17cm covering for as has not CB fired since first turn. Also as no planes have turned up half the AA units have gone forward to give fire support.
Considering moving FOO later to Hill 2 but the AI is very good with its arty this battle, its hitting where I am not where I was. Only just started moving AT guns forward because of it.
We have not suffered any major losses but infantry have taken a few hard hits 4 half strength squads & arty has damaged a few halftracks, 3 units lost.
British losses to date - 2 Honeys - 3M10s - 1 ATG - 6 infantry units & their FOO last turn.
Hope arty will become rest accurate now he is dead.
NORTH
Killed 1 of the original squads, the other 2 are running, discovered another 3 near the road.
On rough again & they hit hard killed 4 men despite discovering squad moving slow.
Where are the others - normally come in platoon's of 4?
For the moment we will ignore them 1 platoon needs to get in front of StuG's to search for guns, once dealt with we will swing round & attack them from rear. Other platoon will support from purple area to bring overwhelming force then.
Forgot to mark hidden sniper 6 hexes in front of StuG
Sending an AA unit to support but no artillery support unless we run into heavier resistance.
SOUTH
Supporting fire from tanks & AA has broken the defences on Hill 1, not found that ATG yet however.
Hopefully we will be able to swing up & round to attack the area with 4 Vhexes from 2 angles.
Fighting in the area to either side of the road has been fairly intense, cannot dislodge that squad on the rough hex despite Sturmpanzer putting a few rounds his way.
Taking out M10s proved difficult (smoke had not fallen need to avoid hidden ATG)
Other Sturmpanzer drew fire as decent armour revealing a second M10 in the trees.
Not ideal 4 against 2 & I need to short move, somehow my 10.5cm battery missed them both - plotted right on it.
Every single hit on both sides bounced damn, committed now so pioneer takes position checks LOS & smokes a hex to protect from a side shot from Churchill & StuG moves up, takes all shots to kill 1 so fires dischargers.
Have several units with high hit chance targeting decided not to smoke & fired the 222A/C for good measure. It only fired once missed & our oppfire bounced again!!
Smoke fell pretty well need to take out the ATG & time to get in position to attack Churchill & friends.