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  #21  
Old October 15th, 2003, 09:38 PM

Aristoteles Aristoteles is offline
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Diplomacy
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  #22  
Old October 16th, 2003, 12:11 AM

Wick Wick is offline
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

"That was what I had in mind actually, a newspaper [...] a few lines about the big events that happen on the other side of the world."

Let's push that real news bit...

Whenever a battle is one of the, say, Five Greatest in History then show it to everyone. Big battles are where strategy comes into dramatic focus and seeing them would be way more exciting then hearing that "Abysia really took it to Man" third hand. It's also realistic that this kind of news would travel fast.

Greatest could be measured just by the summed Size of the smaller force. The goal is visual impact for the observers after all! A brief time lag could be used to prevent vultures from gating in.
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  #23  
Old October 16th, 2003, 12:18 AM
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Both of the choices on the poll would be welcome, if done well. However, I might rather see other game mechanics additions/enhancements.

For example, a better way to handle what happens when units have no retreat path, or when lurking units are detected and run away. I'd like to see some of them surviving but hiding out scattered in enemy provinces, some eventually finding their way to a friendly province, some getting caught and surrounded and having to be killed rather than auto-eliminated, etc.

Or, more tactical options such as skirmish fighting tactics, orderly retreat when badly hurt or overpowered, units specified as a reserve to replace the front units when they are worn out (e.g., Roman tactics), etc.

Edit: actually, above all, the more modding features, the better.

PvK

[ October 15, 2003, 23:19: Message edited by: PvK ]
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  #24  
Old October 16th, 2003, 12:25 AM
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

As for the newspaper idea, some occasional information about distant provinces would be interesting, but then there should also be false rumors and the ability to plant false rumors. Also, the game already has the ability to send scouts (human, beast, or various magical) to foreign lands to get reliable information. It might be enough if some major events would generate semi-reliable rumors for listeners in adjacent territories. But if someone is lurking under the ocean and not sending out any scouts, they shouldn't get the Old York Times delivered to their hearth.

PvK
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  #25  
Old October 16th, 2003, 12:49 AM
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Oh, I change my vote from Arena FMV. Instead, I want the entire Automation Features thread added In-game MP3 support (with 2 playlists, one for combat, and one for the strategic map) would be a close second. Initially we'd make the playlists of MP3's laying around, but it would be awesome if by patch 1.5 there was a full set of combat themes, one for each race, like in Star Control II. Pre-patch, I'd probably use the Ur-Quan theme for Ryleh, Orz for Atlantis, Yehat for Tien Chi, Syreen for independant Amazons, Illwrath for Machaka, Druuge for Abysia, Supox for Pangea, Utwig for Ulm, Thraddash for Marginon... hmmm, some of them don't fit too well. But that's OK, there are plenty of other games to draw from.

-Cherry
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  #26  
Old October 16th, 2003, 06:40 AM

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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

I most confidently voted for Diplomacy System .But if i choose Other/Misc the features i will want are: Inproving Province,Ideas Like;
1)Food Supply Increase.> Delegate,a selected leader in farming in that province to increase supply.
OR
2)Trade system.> Trade gems for Gold/Supplys, a flexible market in Hi & low % in price changes per season, within that single province .

[ October 16, 2003, 05:42: Message edited by: HEMAN ]
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  #27  
Old October 16th, 2003, 10:03 AM

Zerger Zerger is offline
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Quote:
Originally posted by PvK:
Both of the choices on the poll would be welcome, if done well. However, I might rather see other game mechanics additions/enhancements.

For example, a better way to handle what happens when units have no retreat path, or when lurking units are detected and run away. I'd like to see some of them surviving but hiding out scattered in enemy provinces, some eventually finding their way to a friendly province, some getting caught and surrounded and having to be killed rather than auto-eliminated, etc.

Or, more tactical options such as skirmish fighting tactics, orderly retreat when badly hurt or overpowered, units specified as a reserve to replace the front units when they are worn out (e.g., Roman tactics), etc.

Edit: actually, above all, the more modding features, the better.

PvK
Yup, if there will be no diplo/wep sys. than we need the best moding tools ever!
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  #28  
Old October 16th, 2003, 10:30 AM

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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Diplomacy.

Newspaper would work in Motor City Online maybe.

[ October 16, 2003, 09:31: Message edited by: -Storm- ]
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  #29  
Old October 16th, 2003, 03:49 PM

Mortifer Mortifer is offline
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Update:

The Weapon / Armor system 4% (1)
The Diplomacy System 70% (16)
Other / Misc. - Make a comment that what should it be 26% (6)

Poor Saber.
Btw I think that both should be implented.
Damn we want to much?

[ October 16, 2003, 14:50: Message edited by: Mortifer ]
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  #30  
Old October 16th, 2003, 05:00 PM
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Kristoffer O Kristoffer O is offline
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Default Re: IF IW will implent some new -major- contents to Dominions II. what should it be?

Quote:
Originally posted by Mortifer:
Damn we want to much?
Of course you do, thats why you are players and not developers
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