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  #21  
Old April 14th, 2001, 01:35 AM
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Default Re: In need for a few beta testers!

atomannj,
I really liked the games and computer virus. I added these to my test events file. I gave you credit at the top of my file.

Here is my beta verion 1.02 for testing. These are set at the levels that I would like to use them at. They have been added to the bottom of the orginal events file. Please try them and any feed back will be quite helpful.
Thanks Dracus

All these use the orginal pictures that come with the game and will work with any mod pack. load into your data file before starting a new game.
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  #22  
Old April 14th, 2001, 10:25 AM

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Default Re: In need for a few beta testers!

This is all very interesting; but I am curious how the "lucky" racial trait fits into all of this. If there are "good" events, then it isn't so "lucky" anymore to miss out on half the random events, is it?
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  #23  
Old April 14th, 2001, 02:15 PM
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Default Re: In need for a few beta testers!

Since the events in a normal game do not happen that often. Any gain That a planet/empire recieves is not going to give them any real edge over the ones that use the lucky trait and besides they are also at a higher risk of a bad event occuring then those with lucky trait. Plus I am adding a few new bad events also. it will be like a 60/40 or a 70/30 in favor of a bad event happening.

I honestly don't think that this will hurt the advantage of using the lucky trait in any way.

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  #24  
Old April 14th, 2001, 05:24 PM
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Default Re: In need for a few beta testers!

Ok here is the newest beta Version.
there are 19 new events in this file. Few are good and a few are bad. My attempt is to give a feel to the population in the game. Please read over them and tell me what you think. Try them out and let me know if there is a problem.

Just load into your data file. As with all my mod files, I only add to what came with the game This file works with the mod pack and the star trek mod.
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  #25  
Old April 16th, 2001, 04:51 PM
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Default Re: In need for a few beta testers!

Has anyone tryed these yet?
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  #26  
Old April 17th, 2001, 01:04 AM

Trachmyr Trachmyr is offline
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Default Re: In need for a few beta testers!

I've got it installed into the mod I'm using... yet to get any new ones, but I'll let you know. If I like it, I might perm. add to my mod giving you the credit if that's ok with you...
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  #27  
Old April 18th, 2001, 12:41 AM
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Default Re: In need for a few beta testers!

sounds good to me.
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  #28  
Old April 18th, 2001, 06:54 AM

Trachmyr Trachmyr is offline
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Default Re: In need for a few beta testers!

Well I had the pleasure ship pull up twice (although both planets were already jubiliant)... Also "scientist improved resource management" happened once.


Also 2 cosmic storms(conditions)/1 meteor(facs)/1 eathquake(pop.)/2 lvl.1 plagues/1 firestorm/1 planet deystroyed

Occured in an ancient galaxy, with 6% chance of events, while running only one empire... I only controled 8 systems out of about 50. Played about 1750 turns.

Well I hope that helps...



[This message has been edited by Trachmyr (edited 18 April 2001).]
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  #29  
Old April 18th, 2001, 02:18 PM
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Default Re: In need for a few beta testers!

Thanks for the input...
One question did the resource management increase the resources for the planet and can you remember by how much?
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  #30  
Old April 18th, 2001, 10:58 PM

Trachmyr Trachmyr is offline
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Default Re: In need for a few beta testers!

"Supposedly" it increased planet value... but to be honest I do not know how much (but I know it did, as It had Radioactives at 151%, and no planet started higher than 150%... I normally put refining colonies on planets with 135% or greater)
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